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Showing posts with label Legacy. Show all posts
Showing posts with label Legacy. Show all posts

Sunday, December 30, 2018

DECK: UW Delver, 12/28/18

Its been a while since I did one of these. Here is the UW Delver deck I played at a local event recently (4-0 - beat UWr Twin, TES, UR Delver, and 5C Humans).

Maindeck
Sideboard


I first tried this archetype in some side events at Eternal Weekend and had a blast. Legacy players love to hate Delver/Stoneforge Mystic decks for some reason, but I've always liked them and this is my favorite iteration so far. Earlier this year I played a lot of UWr Delver, but it just hasn't felt the same since Probe got banned.

The list is pretty "stock", not deviating significantly from Owen's GP list except for some sideboard choices. The amount of graveyard hate he had seemed egregious, so I trimmed it down. The omission of a 2nd Back to Basics is based on my card availability, but I'm not sure two is even the correct number. Spell Snare is fantastic right now so I had to dedicate a slot for it.

More recently a Japanese player made top 8 of GP Shizuoka with this deck, but I dislike several of their choices, primarily 1) cutting the 4th Spell Pierce and 2) running zero Council's Judgment in the side. The full set of Spell Pierce is sooo good with Snapcaster, and the versatility of Judgement necessitates its inclusion despite its clunkiness by my estimation.

Monday, September 24, 2018

Tournament Report: 10th @ SCG Classic with Punishing Maverick, 9/23/18

Miracles has reared its ugly head once again with a victory at GP Richmond. The deck was certain to become more popular as a result. Bad news for Maverick players. In order to have a fighting chance in this matchup, I needed to seriously re-evaluate some of my card choices. After consulting other Punishing Maverick and Miracles players, this is the list I arrived at for this year's SCG Legacy Open in Baltimore:


Punishing Maverick, 9/22/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (16)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 2x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Choke
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 2x Thalia, Guardian of Thraben
  • SB: 1x Surgical Extraction
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Gaddock Teeg
  • SB: 1x Council's Judgment
  • SB: 1x Elspeth, Knight-Errant
  • SB: 1x Nissa, Vital Force

  • The 2nd Sylvan Library is one of the best cards against Miracles, and is fantastic right now with fewer Abrupt Decays, Leovolds, and Lightning Bolt-based Delver decks in the format than before. 
  • Thalia, Guardian of Thraben has replaced Ethersworn Canonist as a threat that is also good against combo, but far superior against control.
  • Pyroblasts have joined Choke as general anti-Blue cards.
  • Council's Judgment has replaced Fiery Justice due to its ability to reliably answer Jace, or Back to Basics/Counterbalance if necessary.
  • Nissa, Vital Force has joined Elspeth as another high-impact, resilient threat. Nissa might be one of the best threats against Miracles: she hits fast and hard, and can buy back troublesome cards like Library and Choke.

Conveniently, most of this technology lines up well against Grixis Control and Sneak & Show, two other prominent decks. The cost of these modifications is that we have given up ground against Death & Taxes, Elves, Reanimator, Shadow, and Storm.

My Saturday did not go very well.

Round 1: Grixis Control (1-2)
Round 2: UWR Mentor (0-2)
Round 3: A.N.T. (0-2)
Round 4: No show!
Round 5: RUG Landstill (2-0)
Round 6: UB Shadow (2-1)
Round 7: Miracles (2-1)
Round 8: UB Shadow (1-2)

After the first three rounds, my tournament was the poster child of "things gone wrong". I had some mopey draws against Grixis. I mis-identified what turned out to be a Mentor aggro deck as Miracles. My Storm opponent cantripped into a kill after a seemingly poor Ad Nauseam down to 1 life. The only highlight of the day was triumphing over actual Miracles.

Nevertheless, I decided to play the same 75 in the Classic on Sunday, believing it was still a good place to be. Around 120 players showed up for the event so was 7 rounds. Here's how my matches went:

Round 1: Sneak & Show (2-0)
Round 2: Omni-Tell (2-1)
Round 3: Eldrazi Post (2-1)
Round 4: Eldrazi Aggro (2-1)
Round 5: UW Delver (2-0)
Round 6: ID
Round 7: BR Griselbrand (0-2)

Final Record: 5-1-1, 10th place

Unfortunately I was paired down in the final round and had to play what turned out to be a bad matchup. So it goes.

Interestingly, despite the prevalence of Miracles it failed to place in the top 32 of the Open or the top 16 of the Classic. We'll see how well Miracles fares in the weeks leading up to Eternal Weekend in what is likely a meta well prepared for it. For now, I will more or less stick with my current configuration and see where things end up.

Props to Mark and TK for putting Punishing Maverick on the map in day 2 of the Open - playing Dire Fleet Daredevil in their decks no less!!

Thursday, September 6, 2018

Maverick in GP Richmond Side Events

Unfortunately, I couldn't take the time off work to compete in the main event at GP Richmond. Nonetheless, I went up to Richmond to hang out and jam some Legacy side events.

It was natural to start with Punishing Maverick, as I hadn't played it since the banning of Deathrite Shaman.


Punishing Maverick, 9/1/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • 1x Maze of Ith
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Fiery Justice
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Phyrexian Revoker
  • SB: 1x Elspeth, Knight-Errant


Event 1, Saturday Double-Up
Lands 2-1
Grixis Control 2-0
UWR Delver 2-1

Event 2, Sunday Double-Up
Lands 2-1
Moon Stompy 2-0
Eldrazi 2-1

Apparently winning with Punishing Maverick is too easy, so I decided to play a last event on hardmode with GW Maverick. My list was inspired by Julian Knab's recent MTGO 5-0:


GW Maverick, 9/2/18

  • Creature Spells (25)
  • 4x Mother of Runes
  • 4x Noble Hierarch
  • 3x Thalia, Guardian of Thraben
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Sigarda, Host of Herons
  • Noncreature Spells (13)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (22)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 4x Savannah
  • 2x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Karakas
  • 4x Wasteland
  • 1x Horizon Canopy
  • 1x Gaea's Cradle
  • SB: 3x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Ethersworn Canonist
  • SB: 1x Reclamation Sage
  • SB: 1x Scavenging Ooze
  • SB: 1x Oblivion Ring
  • SB: 1x Gaddock Teeg
  • SB: 1x Pithing Needle
  • SB: 1x Phyrexian Revoker
  • SB: 1x Path to Exile
  • SB: 1x Always Watching

This deck was put together in a hurry and wasn't exactly optimized. There should have been another fetchland instead of the 3rd Mystic, with Sword of Light and Shadow instead of Batterskull. Also, Phyrexian Revoker in the sideboard should have been an Elspeth or Armageddon (I forgot my Armageddons at home, doh!).

Event 3, Sunday Regular
Esperblade 2-1
Aggro Loam 2-0
Miracles 1-2

This event went slightly worse. Notably, I won a game against Loam with Always Watching and Sigarda equipped with Sword of Fire and Ice. My round 3 pairing against Miracles made the "bug" in my sideboard super punishing.

In total, I won 1,200 tickets which I turned into over $200 in cash. A chunk of this cash was exchanged for signatures by Christopher Moeller. I visited his booth about four times on Sunday because I kept discovering cards he had illustrated!



Some conclusions reached over the weekend:
  • Reanimator seems to be on the downtick (especially with the presence of maindeck copies of Reanimate in the Death's Shadow decks) and Lands is still a fantastic matchup (haven't lost a sanctioned match against Lands since Jan 2017). Therefore, I think the 2nd Surgical and 2nd Ooze aren't needed in the 75 of Punishing Maverick.
  • I suspected Voice of Resurgence would get way worse in the new meta, but there is enough Grixis and Delver that its still fine.
  • Maze of Ith is not worth running without Ramunap Excavator or Loam.
  • Owen Turtenwald's UW Delver deck looks sweet. I'm not sure when I'll have a chance to try it though.
  • The side event structure at GPs has gotten way worse than it was in the past. The $20 events are horrible EV unless you go 3-0, and while the $35 ones are better in that regard, spending $20-35 to play only three rounds of Magic is off-putting.
  • Mama J's is good (get the fried catfish), but not worth a 1 hour+ wait if you're hungry.

Wednesday, July 18, 2018

Bant Stoneblade Update & Top4 Tournament Report

"Not again..."

Deathrite Shaman and Gitaxian Probe are banned in Legacy. Its a brave new world now - or is it a brave old world? Many archetypes that were invalidated or suppressed by the presence of Deathrite Shaman now have a chance to shine again. One of my personal favorites, GSZ Bant Stoneblade, is one such archetype (Primer).

Although Bant experienced a renaissance throughout 2016 and 2017, it was in the form of Bant Deathblade, which eschewed the traditional GSZ package for a much more streamlined build including Deathrite Shaman, and other Black cards like Leovold, Emissary of Trest, Zealous Persecution, Abrupt Decay, and Thoughtseize.

GSZ Bant was less consistent and had worse matchups than Bant Deathblade across nearly the entire field - I would argue that GSZ Bant was superior against Sneak & Show, Eldrazi Stompy, and Moon Stompy, but this wasn't a compelling enough incentive for it to be competitively played.

With Deathrite Shaman now out of the picture entirely, Bant has regained a monopoly on mana dorks + busted Blue cards which could make it a serious contender. With this in mind, I took the deck out to my local monthly Legacy event.


Bant Stoneblade, 7/15/18

  • Creature Spells (15)
  • 4x Noble Hierarch
  • 4x Stoneforge Mystic
  • 1x Qasali Pridemage
  • 1x Scavenging Ooze
  • 3x True-Name Nemesis
  • 2x Knight of the Reliquary
  • Noncreature Spells (24)
  • 3x Green Sun's Zenith
  • 4x Brainstorm
  • 2x Ponder
  • 4x Force of Will
  • 3x Daze
  • 4x Swords to Plowshares
  • 2x Jace, the Mind Sculptor
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (21)
  • 4x Windswept Heath
  • 4x Misty Rainforest
  • 3x Tropical Island
  • 2x Tundra
  • 1x Savannah
  • 1x Forest
  • 1x Island
  • 1x Dryad Arbor
  • 1x Karakas
  • 3x Wasteland

  • SB: 2x Faerie Macabre
  • SB: 2x Meddling Mage
  • SB: 1x Grafdigger's Cage
  • SB: 1x Swan Song
  • SB: 1x Spell Pierce
  • SB: 1x Path to Exile
  • SB: 1x Reclamation Sage
  • SB: 1x Detention Sphere
  • SB: 1x Pithing Needle
  • SB: 1x Gaddock Teeg
  • SB: 1x Sylvan Library
  • SB: 1x Sword of Fire and Ice
  • SB: 1x Vendilion Clique

My list...well, hasn't changed much. The nature of the three "packages" (Force of Will, Stoneforge Mystic, and Green Sun's Zenith) leave very few maindeck flex slots. For those interested in minutiae, I'm playing a 2nd Ponder instead of a 22nd land to accommodate 4 Force of Will main.

In the sideboard, running Faerie Macabre instead of Surgical Extraction was a concession to Reanimator combined with the fact that there are no local Lands players (this is CRAZY to me as someone from the Northeast). But overall, nothing exciting here.

There were only 19 players at the event. Here's a meta breakdown:
  • 4 Death & Taxes
  • 2 UWx Miracles
  • 2 Sneak & Show
  • 1 Belcher
  • 1 BR Griselbrand
  • 1 Burn
  • 1 Eldrazi
  • 1 Elves
  • 1 Eureka Tell
  • 1 Grixis Control
  • 1 Mono-red Sneak Attack
  • 1 Punishing Sneak Nic-Fit
  • 1 UWR Stoneblade

Here's how my matches went:

Round 1: Eureka Tell (2-0)
Round 2: UWR Stoneblade (2-0) 
Round 3: Eldrazi (2-0)
Round 4: Sneak & Show (2-1)
Round 5: ID
Quarterfinal: Death & Taxes (2-0)
Semifinal: Burn (1-2)

I felt like I drew really well all day, so either the deck is well constructed, or I just got lucky. Round 2 my opponent got a game loss for a sideboarding error after we got deck checked.

Now that a number of tournament results are in, the top decks in the new meta appear to be Canadian Threshold, D&T, and Sneak & Show. These are all even to favorable matchups for Bant, so it could prove to be well-positioned moving forward.

Monday, June 25, 2018

Tournament Report: Top8 @ Giga-Bites Legacy Quarterly with Punishing Maverick, 6/23/18

A significant change occurred in my life this April: I moved from Massachusetts to Florida for work reasons. Unfortunately, Northeast Florida doesn't exactly have a thriving Legacy scene. There's a monthly event at Jax Game Center in Jacksonville, but any other regular Legacy event is several hours away from me. As a result, I'm not playing much paper Legacy these days. MTGO just isn't as satisfying as paper Magic, so I've actually started going to a Modern FNM - more on that later!

Craving Legacy, I journeyed 6 hours up to Atlanta last weekend to sling old pieces of cardboard in the Giga-Bites Cafe Legacy Quarterly Win-a-Mox.



Punishing Maverick, 6/23/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Voice of Resurgence
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Phyrexian Revoker
  • SB: 1x Elspeth, Knight-Errant

The only significant change I've made to my list recently is going down to 23 lands. After cutting the Dark Depths combo a few months ago I decided to maintain the same number of mana-producing lands (24), but eventually noticed that I was flooding often and could afford to cut one. This has been a fine change so far, but I'm still uncertain if  Horizon Canopy is better than a 3rd Savannah. The advantages of Savannah over Canopy are that it is painless, fuels Knight/Scryb Ranger activations, and is another fetchable dual land against Wasteland-heavy decks.

A healthy attendance of 91 players meant there would be 7 rounds of swiss. Here's how my rounds went:

Round 1: Oops, All Spells! (2-1)
Round 2: BUG Control (2-1)
Round 3: Grixis Delver (2-1)
Round 4: Czech Pile (2-0)
Round 5: MUD Post (2-0)
Round 6: ID
Round 7: ID
Quarterfinal: Czech Pile (0-2)

Both games of the QF were winnable had I played better, but oh well. I won some cash which covered the cost of the Airbnb and gas and got to head back home earlier. Giga-Bites had a great event and I look forward to attending future ones.

Saturday, March 10, 2018

We MTGO Now

Recently I sold some underutilized and expensive cards and decided to use the proceeds to buy into MTGO (username: s3raphix). It will be a nice option to have when I can't play paper Magic, and will help me improve my understanding of certain rules/interactions and become a faster player.

A competitive version of Punishing Maverick can be built relatively inexpensively at about 250 tix. This version omits Noble Hierarchs and Surgical Extractions, as those cards are a bit pricey online. More Birds of Paradise and Faerie Macabre/Tormod's Crypt are fine substitutes however. Here is the list:


MTGO Punishing Maverick, 3/10/18

  • Creature Spells (20)
  • 4x Mother of Runes
  • 4x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 4x Knight of the Reliquary
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • SB: 3x Tormod's Crypt
  • SB: 2x Choke
  • SB: 1x Reclamation Sage
  • SB: 3x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Blessed Alliance
  • SB: 1x Phyrexian Revoker
  • SB: 1x Kitchen Finks
  • SB: 1x Voice of Resurgence
  • SB: 1x Dromoka's Command


To compensate for the lower threat density that comes with playing Birds, Sword of Fire and Ice is in the maindeck and I cut a land for an Elspeth, Knight-Errant (recently I've mana flooded a bit too often and was looking to cut a land anyway). This isn't to say Birds is a bad card; tapping for Red and flying are often relevant.

I've been jamming games in the  "Just for Fun" lobby to familiarize myself with the MTGO interface in preparation for more competitive play. For this purpose I crafted a less-competitive deck than Maverick which can only be described as "GW Cards I Like". Here is the latest version:


MTGO GW Cards, 3/10/18

  • Creature Spells (24)
  • 4x Birds of Paradise
  • 3x Voice of Resurgence
  • 3x Qasali Pridemage
  • 2x Stoneforge Mystic
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 3x Knight of the Reliquary
  • 2x Kitchen Finks
  • 2x Aven Mindcensor
  • 2x Hero of Bladehold
  • Noncreature Spells (13)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • 1x Umezawa's Jitte
  • 1x Sword of War and Peace

  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 4x Savannah
  • 3x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Sunpetal Grove
  • 1x Stirring Wildwood
  • 1x Gavony Township
  • 1x Karakas
  • 1x Wasteland
  • SB: 3x Tormod's Crypt
  • SB: 3x Ethersworn Canonist
  • SB: 2x Winter Orb
  • SB: 2x Blessed Alliance
  • SB: 1x Reclamation Sage
  • SB: 1x Gaddock Teeg
  • SB: 1x Pithing Needle
  • SB: 1x Kitchen Finks
  • SB: 1x Sword of Feast and Famine


So far I've played against a mix of powerful and not-so powerful decks with very positive results. The deck has been a ton of fun. Winning with Birds carrying Swords and Hero of Bladehold is my kind of Magic.

Wednesday, March 7, 2018

Tournament Report: 44th @ SCG Worcester with Punishing Maverick, 3/4/2018

Here's what I played at this year's SCG Worcester:


Punishing Maverick, 3/3/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Sword of Fire and Ice
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Blessed Alliance
  • SB: 1x Phyrexian Revoker
  • SB: 1x Kitchen Finks


I committed the heresy of cutting Scryb Ranger from my 75 in order to move Voice of Resurgence to the main and free up a sideboard slot for another anti-nonsense card, which became the Phyrexian Revoker. I know I can be quoted in various places saying I'd never play Maverick without Scryb Ranger and hope this sin can be forgiven. The other change I made was fitting Blessed Alliance into the sideboard. TNN is very popular right now and this card also looks reasonable against random aggro and fatty decks. Didn't cast it all weekend (in fact, it ate two Thoughtseizes) so can't say how good it is. I inspired another Maverick player (Thunderknight on The Source) to run it in the Legacy Classic on Sunday and it was good for him.

Day 1
There were 722 players in the tournament.
  • Round 1: Dredge (2-1)
  • Round 2: Miracles (2-1)
  • Round 3: Elves (2-1)
  • Round 4: GWb Maverick (0-2)
  • Round 5: Eldrazi (2-0)
  • Round 6: Esperblade (2-0)
  • Round 7: Bant Deathblade (1-1)
  • Round 8: Czech Pile (1-1)
  • Round 9: Esper Miracles (2-1) 
The cutoff for Day 2 was 19 points - with 20 I got in at 60-somethingth place.

Day 2
  • Round 10: Burn (1-2)
  • Round 11: Lands (2-1)
  • Round 12: Food Chain (2-0)
  • Round 13: BUG Control (1-2)
  • Round 14: GWb Maverick (2-0)
  • Round 15: Aggro Loam (1-2)

Final Record after 15 grueling rounds of Magic: 9-4-2, 44th place

I encountered a mix of good matchups (Lands, Dredge, Eldrazi, Blade) and bad matchups (Elves, Burn, Miracles, Food Chain). Every sideboard card was brought in at least once over the over the weekend. However, in hindsight this 75 feels underpowered without Deathrite Shaman, Thalia, Scryb Ranger, Dark Depths, or the 4th Wasteland. One to two of these elements should be included in any Punishing Maverick deck.

Maverick was somewhat well-represented on day 2, with myself and two other GWb players - both of whom I faced over the weekend! I'm very bad at navigating the mirror but managed to win one of these two matches. The player I lost to on day 1 made it to 32nd place.

Also, props to Tommy Kessler for being my only friend to day 2 and stick it out with me. He got 29th place so congrats to him as well.

This was the last big event on my schedule for a while as I won't be attending GP Seattle next month. Maybe I'll be Brainstorming again for the foreseeable future. 

Friday, February 23, 2018

Double Tournament Report: Top16 and Top8 Weekend with Punishing Maverick, 2/17-2/18/18

I played Punishing Maverick in back to back events last Saturday and Sunday and placed 11th and 2nd in them respectively.

There were a few unusual sideboard cards I wanted to test so I ended up playing the same 75 in both events:


Punishing Maverick, 2/17/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Sword of Fire and Ice
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Dromoka's Command
  • SB: 1x Voice of Resurgence
  • SB: 1x Kitchen Finks


My list has changed a bit since I last overviewed it a few months ago. Most of these changes were motivated by a desire to improve the matchup vs Bob Huang-style Grixis Delver decks, which I found myself losing to a lot. Here are some of the changes:

  • Kitchen Finks: Intended to be a threat that's good in both aggressive and grindy matchups. In the past I tried to play more removal in the sideboard for these matchups like Fiery Justice, Pyroblast, and Council's Judgment, but I found having too many reactive cards creates awkward draws and makes it hard to close out games. In the case of Grixis Delver, you're often able manage their threats, but then lose the damage race to TNN. Finks is resilient against efficient spot removal unlike your other threats, and can pressure the opponents life total while bolstering your own.
  • Dromoka's Command: This versatile little card can be creature removal, enchantment removal, a combat trick, and a counterspell of sorts. I felt that it warranted testing in the slot I previously dedicated to Wear / Tear. 
  • Batterskull: I expanded the Stoneforge Mystic package to 3 Mystics + Batterskull main, moving Sword of Fire and Ice to the sideboard. Batterskull makes your Mystics more threatening and is just a card that suits my playstyle. This card should also improve the Delver matchups.
  • Voice of Resurgence: This card has been in my maindeck for a while, but I decided swap it with the 2nd Ooze in the sideboard. I believe Ooze is the more versatile maindeck card and is one you'll want to naturally draw in many game 1s.
  • Dark Depths: I've played the Thespian's Stage + Dark Depths combo in all my Punishing Maverick lists for almost two years now, but lately have been doubting its effectiveness. Of the games you win with this combo, only a small percentage would have been unwinnable without it. The majority of these games were winnable through other means, but it was quicker and easier to win with the combo. Furthermore, my theory envisioning the use of Crop Rotation to quickly assemble the combo against non-interactive decks hasn't been as effective as I hoped. Often, given the opportunity to assemble the combo with Knight or Crop Rotation, I found myself wanting to Wasteland the opponent instead. Perhaps going up to 3 Crop Rotations makes this theory more viable, and I know some players who have tried this. The benefit of removing Thespian's Stage + Dark Depths is that you can make room for either two more spells, or another spell and a different utility land/dual land instead (I essentially chose to replace Dark Depths with the 3rd Stoneforge Mystic and Thespian's Stage with Horizon Canopy). The Crop Rotation sideboard plan becomes less versatile without access to the combo, but with Wasteland, Karakas, and Bojuka Bog still should afford a solid range of interaction - I'm currently evaluating weather this is true. There are some unfavorable matchups in which Dark Depths is clearly one of your best win conditions including Burn, Elves, and Food Chain. At least for the Burn matchup, incorporating Batterskull, Kitchen Finks, and Dromoka's Command compensates for the absence of Depths.
  • Choke: I don't have much experience playing this card, but am trying it as a tool primarily against Czech Pile and the increasingly popular Miracles deck. While Pyroblast is good in these matchups, Choke is a way less "fair" card, capable of both winning games on its own and contorting the opponent's gameplay by its mere presence. It also overloads opposing disenchant effects along with Sylvan Library and Equipments. I've been in several games where I have Choke and Library out and my opponent is forced to destroy the Choke - and then loses to Library. Choke also has some legs against random Blue combo decks like Sneak & Show, High Tide, and even Storm. While slow and often ineffective in these matchups, its typically better than other cards in your 75 and can potentially cripple the opponent. Part of the reason I historically favored Pyroblast over Choke its superiority against Delver - however, it has turned out to be lackluster against Grixis Delver as a reactive and restricted card in the matchup.

Here's a rundown of how the events went:

Saturday, 2/17/2018: 2k @ GamingEtc, 95 players
This event was originally a 1k but due to the high turnout was upgraded to a 2k.
  • Round 1: UR Delver (2-1)
  • Round 2: Punishing Dack Control (0-2)
  • Round 3: Mono-Red Human Stompy (2-0)
  • Round 4: Infect (2-0)
  • Round 5: Mono-Red Sneak Attack (2-0)
  • Round 6: Czech Pile (2-1)
  • Round 7: Grixis Delver (0-2)
Final Record: 5-2, 11th place


Sunday, 2/18/2018: 1k @ The Complex, 55 players
  • Round 1: Burn (2-0)
  • Round 2: UB Mill (2-1)
  • Round 3: T.E.S. (2-1)
  • Round 4: Elves (0-2)
  • Round 5: Junkblade (2-0)
  • Round 6: Canadian Threshold (2-1)
  • Quarterfinal: BUG Shardless Aluren (2-1)
  • Semifinal: Manaless Dredge (2-1)
  • Final: Grixis Delver (1-2)
Final Record: 7-2, 2nd place


Ironically, I lost both my matches against Grixis Delver despite my efforts to improve the matchup, so my current approach needs to be re-evaluated. At least after losing my win and in on Saturday some redemption was salvaged on Sunday (even if it meant a two hour drive and total exhaustion by the end of it)...on the whole, it was a great weekend.

Saturday, February 10, 2018

DECK: Punishing Maverick, 1/19/18

In January 2018, I finally finished acquiring all the significant foils I planned on having in my Punishing Maverick deck. Here is the result:


Creatures

Noncreatures

Lands

Sideboard



In the maindeck, the basics, Karakas, and Sylvan Library remain un-foiled. This is intentional, and I don't plan on acquiring foil versions of these. For Karakas and Library, Legends is more pimp than any foil version in my opinion. In this sideboard, and my pool of Maverick sideboard cards, there are still a number of non foils. While I might pick up foils of some of these here and there, its not something I'm actively pursuing. As such, I consider the foiling of this deck to be finished. It took over 3 years, with my first Maverick foils being purchased at GP New Jersey in November 2014. As for my next pimp project...maybe I'll be upgrading my dual lands, who can say.

Sunday, November 26, 2017

DECK: Esper Mentor

Esper Mentor was an archetype that always vaguely interested me, but I never saw I list I liked and didn't invest any effort into developing my own. I was spared by Hanni Alnimer, who made Top8 at Eternal Weekend a month ago with this list.

I don't think there's anything innovative in Hanni's list, but something about it just "clicked" with me. I picked up Mentors and Therapies and have now played four weekly events with the deck (11-5-1 record), tweaking it along the way. Here is where I'm currently at:

Win-cons

Instants & Sorceries

Lands

Sideboard




As you may notice, I haven't changed Hanni's MD spellbase at all, which feels very good and tight so far. This is my first experience playing with Cabal Therapy and Monastery Mentor (not to mention 12 cantrips), which give the deck a different texture than classic Esper Deathblade and have led to many misplays. What I've enjoyed casting the most is Gitaxian Probe. While obviously great with Therapy and Meddling Mage, even individually the card is incredibly powerful. 

Wednesday, November 1, 2017

Tournament Report: Top16 @ SCG Classic with Punishing Zoo, 10/29/17

After going 1-3 drop with Punishing Maverick in the SCG Open on Saturday, I decided to play Punishing Zoo in the Classic on Sunday. My experiences getting hosed by Liliana the Last Hope (maindeck!) and Izzet Staticaster in the Open led me to consider that Zoo may be in a better spot than Punishing Maverick at the moment.

Zoo is specifically stronger against the popular Grixis Delver and Czech Pile-style decks for several reasons. Maverick is a slow, synergy-based strategy that can be effectively combated by their efficient disruption. Its also vulnerable to cards which have become prevalent like those mentioned above and Kolaghan's Command.

On the other hand, Zoo has more individually powerful cards, and can match these decks on the efficiency axis with a 1-mana threat in Wild Nacatl and additional 1-mana interaction in Lightning Bolt. Against Delver its very realistic to race without drawing any interaction, which Maverick can almost never do. You're also less vulnerable to sweepers since you can present a decent clock with fewer creatures.

I ended up on the list below, which can also be found here.


Punishing Zoo, 10/29/17
  • Creature Spells (20)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • 2x Thalia, Heretic Cathar
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Lightning Bolt
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • Lands (23)
  • 4x Wooded Foothills
  • 4x Windswept Heath
  • 2x Savannah
  • 2x Taiga
  • 2x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 2x Wasteland
  • SB: 3x Surgical Extraction
  • SB: 1x Gaddock Teeg
  • SB: 2x Pyroblast
  • SB: 1x Wear / Tear
  • SB: 1x Reclamation Sage
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Umezawa's Jitte
  • SB: 1x Chandra Pyromaster

I made a few adjustments to the maindeck since last playing it in June. The "grind slot" changed from a Planeswalker to the 4th Punishing Fire. I also cut the 3rd Qasali Pridemage for a Voice of Resurgence based on Voice's sterling performance in Maverick so far. Lastly, Skarrg, the Rage Pits was replaced with a 2nd Wasteland, mostly due to concern with the Lands and Turbo Depths matchups. Skarrg is a true beating against True-Name Nemesis, but we don't need the extra help against decks employing that card.

I honestly didn't put enough thought into the sideboard, which is functionally the same sideboard I play in Maverick. I incorporated the Crop Rotation package without being certain of its effectiveness in the absence of Dark Depths.

There were 119 players in the tournament so it was 7 rounds. Mine went as follows:

Round 1: Canadian Threshold (2-1)
Round 2: Czech Pile (2-1)
Round 3: Death & Taxes (2-1)
Round 4: Aggro Loam (1-2)
Round 5: Czech Pile (2-0)
Round 6: Sneak & Show (0-2)
Round 7: Grixis Control (2-0)

At 5-2 I had good enough breakers to slide into 15th place.

The only bad matchup I encountered was Sneak & Show, which I regrettably punted a winnable game 1 against. The deck performed well against the various fair Blue decks I expected to face. As long as significant quantities of such decks exist in the meta, Zoo has a chance to be relevant. While not a very impressive result, I hope this provides some visibility to the Zoo archetype and demonstrates that it has life in the current meta.

As a postscript, I would like to congratulate my car mates Matt Kuranda and Caleb Comptois for making Top 8 and Top 32 respectively in the Open!

Tuesday, October 3, 2017

Punishing Maverick Update

After a few months of playing mostly Stoneblade decks, I reached the conclusion that Stoneblade was virtually unplayable as the format shook out to be dominated by Czech Pile. Considering the power of Punishing Fire in a sea of Deathrite Shaman + X decks, it was only natural that I returned to Punishing Maverick.

I've now been playing Punishing Maverick almost exclusively for over two months and testing all sorts of configurations. One thing that quickly became apparent was that the 4th Punishing Fire is necessary in this meta. Another reality of the meta is that Stoneforge Mystic is a flimsy threat in a non-Blue deck against the various Kolaghan's Command decks, and even against Grixis Delver due to cards like Stifle, Cabal Therapy, and Ancient Grudge.

These conclusions led me to do significant testing of lists without Stoneforge Mystic, in order to accommodate the 4th Fire + some other grindy cards. Here are some cards I tried in the slots normally occupied by Stoneforge Mystics and Equipment:

  • Tireless Tracker - I got Tracker out in maybe 8 games but it never felt backbreaking. There was one spot I recall Zenithing for it instead of Knight to immediately make some Clues. This card definitely has potential and I'm willing to try it again. There's something to be said for having a continuous source of actual card draw.
  • Ramunap Excavator - Adding to the long list of recently printed 3-drops fighting over flex slots in Maverick, Excavator has some strong synergies with the deck. My main concern with this card is that its another engine that is graveyard-based like Knight and Punishing Fire. For this reason, I generally prefer Tracker as it attacks from a slightly different angle. 
  • Domri Rade - Any 3 mana planeswalker warrants a serious look in Legacy. I played Domri in a few events in 2014 and 2015 and he was never stellar. The +1 ability "misses" a lot since Punishing Maverick doesn't have a very high creature count. However, it enables you to bootleg some library manipulation in tandem with shuffle effects. The -2 ability has interesting implications with Exalted, Mother of Runes, and Punishing Fire, but isn't a reliable source of removal. One advantage I consider Domri has over a different grindy noncreature, nonartifact permanent like the 2nd Sylvan Library is that he functions against a Leovold. In testing Domri did tremendous work against a totally unexpected deck - Lands. I resolved him against Lands in 3 different games and won all of them...2 of them with the emblem! It turns out that once you have an active Knight and Scavenging Ooze, it becomes very hard for Lands to kill you or Domri. From this position its easy to make the Emblem, which evades Maze of Ith and makes all your creatures hit much harder. In the third game, I used Domri to immediately fight down a Tracker with my Knight, and my opponent scooped shortly after.
  • Voice of Resurgence - While appearing to be a killer of control decks, Voice of Resurgence was downright embarrassing against the Swords to Plowshares/Terminus/Counterbalance combination out of Miracles, rendering it unplayable. However, in the new meta of control decks playing Fatal Push and Kolaghan's Command, this card's stock has increased drastically. It is also very effective against Delver and Burn.


After trying these cards I realized that while not always good, Stoneforge Mystic is a fairly efficient threat and has applications against an impressive range of strategies. Jitte ruins many creature-based decks and you're frequently happy to have more "looks" at it via Stoneforge Mystic. Playing against combo? Grab your Sword. Blood Moon or Ensnaring Bridge? No problem. Most of the cards I replaced Stoneforge Mystic with were either too clunky or too narrow. So I concluded the best course was to play the 4th Punishing Fire and limit the SFM package to 2 Mystics/1 Jitte/1 Sword.

All this being said, here is my current list:


Punishing Maverick, 9/30/17

  • Creature Spells (20)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Grafdigger's Cage
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Scavenging Ooze
  • SB: 1x Fiery Justice



The only spicy card that has stuck around is Voice of Resurgence, which is efficient enough and good enough in the right matchups that I think it warrants a maindeck slot over the 2nd Ooze, which I have moved to the SB.

Here are some updates on other cards I was testing:

  • Always Watching - This has been a nice card and functions as intended. I've had it out in about 5 games and only lost 1 of those. However, hitting WW to cast it has been a slight concern. This card got squeezed out of the 75 to fit the SFM package, Voice of Resurgence, 2 Oozes, and the Cage.
  • Wear / Tear - I honestly haven't drawn this card much, but it still feels useful and I bring it in often.
  • Sudden Demise - I've switched this slot back to Fiery Justice. While Sudden Demise is stronger against "wide" strategies like Elves and Death & Taxes, Fiery Justice is still good against these decks while being way better vs Delver and generic midrange decks.
  • Sword of Feast and Famine - This card is still worse than Sword of Fire and Ice overall.

Overall, my current run with the deck has been quite successful at the local level, producing over $200 of store credit so far. Notably I am 9-0 vs Lands and 5-0 vs Burn in sanctioned matches...playing 0 Deathrite Shamans! This should demonstrate that Deathrite Shaman isn't as crucial as some people think. There's an argument that you should play Deathrite Shaman in this deck right now mainly to interfere with your opponent's Shamans - but this interference goes both ways, and as a mana-hungry deck we don't like to have useless mana dorks.

Thursday, September 28, 2017

Deck Tech: Punishing Maverick by morticiansunion (MTGO)

MTGO user morticiansunion (Ethan Gaieski) has recently been having successes with Punishing Maverick lists.

Here is the most recent iteration of his list

He later made a post about the deck on the MtG Legacy subreddit.

The post attracted a decent amount of attention and Ethan did a great job of explaining the deck's theory, advantages, and matchups.

I just wanted to share a few thoughts on his list:


The Good

6 dorks - Mana dorks are the bread and butter of Maverick, and Ethan has clearly embraced this. Playing this many mana dorks informs many of the deckbuilding choices. It makes the 4th Wasteland much better, and also increases the stock of Sanctum Prelate as a 2-of in the sideboard. While powerful, Sanctum Prelate can be slow compared to CMC2 hatebears like Thalia, Canonist, and G. Teeg. However, with 6 dorks you have a good enough chance of deploying her on your second turn that she's worth running over other options.

Elspeth Knight-Errant and Chandra Pyromaster - These are my two favorite Planeswalkers to play in a Naya deck and I'm glad Ethan appreciates their power . Chandra is notably better in Ethan's list than mine since he has more Red sources in the form of +3 Birds and the 4th Grove.


The Not as Good

4 Birds/2 Hierarch split - I first played Punishing Maverick with 4 Birds because I thought its ability to make Red mana was indispensable. I quickly learned through playing the deck that Noble Hierarch is generally a better card due to the Exalted trigger, despite not producing Red. Birds is still useful and good enough that I always play 1, but I've hardly ever wanted a second. I have to think that a 4 Hierarch/2 Birds split is superior.

Too Many 1-toughness creatures? - The list has a whopping 15 1-toughness creatures. For reference, I typically play 10, and regard this as one of the biggest weaknesses of omitting Deathrite Shaman from Punishing Maverick. Cards like Zealous Persecution, Golgari Charm, Marsh Casualties, Umezawa's Jitte, Liliana, the Last Hope, and more can be crippling to such a creature base. Ethan clearly doesn't share this concern, and maybe he's correct that the benefits of these creatures outweigh their vulnerability.

Friday, July 7, 2017

Deck Tech: Junk Loam

I haven't played Aggro Loam regularly for almost two years now. While a very powerful and flexible archetype, I was ultimately frustrated by its fundamental inconsistencies. One idea I always tinkered with was playing a 3-color Loam deck, in the hope that shedding the 4th color could ameliorate some of these consistency issues. This led me to play various Naya and Jund Loam builds at some weeklies here and there, but none were very successful.

I never fully explored Junk colors since I was loath to play Aggro Loam without Punishing Fire. Until now, the only Junk Loam variant I had played was the relatively combo-centric Junk Depths deck with Living Wish. However, a new printing has made a "fairer" Junk Aggro Loam deck appear much more appealing to me than before.


Collective Brutality


Collective Brutality slots very naturally into an Aggro Loam shell for several reasons.
  • Interaction with a CMC of 2, so it plays well with Chalice on 1.
  • It affords maindeck interaction with combo decks via the discard ability, and to a lesser extent the drain ability.
  • Versatile maindeck card overall, with utility in fair matchups as a Disfigure as well. This versatility is very valuable in a non-Blue deck with little card selection.
  • Cost of Escalating is often low since you have cards that are bad draws late game or in certain matchups, or cards that don't mind being in your graveyard.

Without further ado, here is the list I decided to start with:


Junk Loam, 7/2/17
  • Creature Spells (11)
  • 4x Dark Confidant
  • 1x Tarmogoyf
  • 1x Gaddock Teeg
  • 1x Scavenging Ooze
  • 4x Knight of the Reliquary

  • Noncreature Spells (23)
  • 4x Mox Diamond
  • 4x Chalice of the Void
  • 2x Sylvan Library
  • 2x Green Sun's Zenith
  • 2x Life from the Loam
  • 3x Abrupt Decay
  • 3x Collective Brutality
  • 2x Liliana of the Veil
  • 1x Maelstrom Pulse
  • Lands (26)
  • 4x Verdant Catacombs
  • 3x Windswept Heath
  • 3x Bayou
  • 2x Scrubland
  • 1x Savannah
  • 1x Dryad Arbor
  • 1x Forest
  • 1x Swamp
  • 1x Horizon Canopy
  • 1x Cabal Pit
  • 1x Dark Depths
  • 1x Thespian's Stage
  • 1x Maze of Ith
  • 1x Karakas
  • 4x Wasteland
  • SB: 2x Thalia, Guardian of Thraben
  • SB: 2x Containment Priest
  • SB: 4x Leyline of the Void
  • SB: 1x Toxic Deluge
  • SB: 1x Reclamation Sage
  • SB: 1x Garruk Relentless
  • SB: 2x Swords to Plowshares
  • SB: 2x Thoughtseize


The spell-base is very similar to a "stock" 4C Loam list, essentially just swapping Brutality in for Punishing Fire.

In the manabase, I tried to keep the number of utility lands to a minimum. The Dark Depths combo can be comfortably accommodated, which I felt was stretched thin in 4 colors. Notably, I eschewed Barren Moor/Tranquil Thicket entirely, playing Horizon Canopy as my only Cycling land. While atypical for an Aggro Loam deck, this change was motivated by an intent to be less reliant on Loam and to curve out more easily with untapped lands.

I have played this exact list in 3 different weekly tournaments and prized at all of them. Matches have been as follows:

Miracles (2-0)
Omni-Sneak (2-1)
Czech Pile (1-1)
UR Delver (1-2)
Punishing Zoo (2-1) <--(My list!)
RG Lands (2-0)
Goblins (2-0)
Manaless Dredge (2-0)
Slivers (2-0)
Omni-Sneak (0-2)
Omni-Sneak (2-1)
BR Griselbrand (2-1)

Some observations thus far are as follows:

  • Collective Brutality is never bad but never amazing. Its versatility is indeed valuable, but its definitely an inefficient spell by Legacy standards.
  • Deathrite Shaman and Baleful Strix are both quite problematic for this deck. The lack of Punishing Fire is very palpable against decks with those cards such as Czech Pile. Cabal Pit is absolutely necessary since it grants you some form of repeatable removal. Another possibility is running Darkblast in the sideboard.
  • The manabase is quite solid. The basic Swamp feels unnecessary and there can also be room for another utility land in place of the 3rd Bayou or a fetchland. For additional utility lands, another Cycling land, Bojuka Bog, and a manland are all possibilities.
  • The Maelstrom Pulse can probably become a 3rd Liliana.
  • The sideboard has felt fantastic overall, I would like to somehow fit in a Golgari Charm though.

Monday, June 19, 2017

Maverick in GP Vegas Side Events

After a lacking 3-4 drop performance playing Punishing Zoo in the GP main event, I decided I would try my luck playing Maverick in side events for the rest of the week. There were several Legacy "Double-Up" events scheduled, which were capped at 4 rounds, run at Regular REL, and awarded prize wall tickets based on record. I was determined to craft a 75 for my first Double-Up on Friday afternoon that would have good matchups VS Burn and BR Griselbrand, which had been incredibly popular strategies in the main event. This motive led me to play GWb Maverick for the first time in around one year. Here is the list I came up with:


GWb Maverick, 6/16/17

  • Creature Spells (26)
  • 4x Mother of Runes
  • 3x Deathrite Shaman
  • 2x Noble Hierarch
  • 3x Stoneforge Mystic
  • 3x Thalia, Guardian of Thraben
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Courser of Kruphix
  • Noncreature Spells (12)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (22)
  • 4x Windswept Heath
  • 3x Verdant Catacombs
  • 3x Savannah
  • 1x Bayou
  • 1x Scrubland
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Gaea's Cradle
  • 1x Karakas
  • 1x Horizon Canopy
  • 4x Wasteland

  • SB: 3x Surgical Extraction
  • SB: 3x Thoughtseize
  • SB: 2x Zealous Persecuion
  • SB: 1x Enlightened Tutor
  • SB: 1x Grafdigger's Cage
  • SB: 1x Phyrexian Revoker 
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Reclamation Sage
  • SB: 1x Path to Exile



I don't have much to say about the list, but I just want to bring attention to one card: Courser of Kruphix. While not flashy its a powerful advantage engine in long games. However, in the pre-Top banning meta Courser was incredibly bad against Wear / Tear out of Miracles, to the point that I deemed it uplayable. With Miracles significantly diminished I believe this card is a very viable option for a supplemental 3-drop once again. Tireless Tracker and Renegade Rallier have legs in this slot as well, but I don't own and haven't tested either of those cards yet.

My matches in this event went as follows:

Round 1: BUG Aluren (2-1)
Round 2: BUG Depths (2-1)
Round 3: A.N.T. (2-0)
Round 4: BR Griselbrand (2-1)

I offered a split to my Round 4 opponent but he wanted to play it out for more tix, so winning that round gave me the added satisfaction of being a "dream crusher". While rusty with GWb Maverick I think I played OK overall. Resting on the laurels of my 4-0, I was content to play Punishing Maverick in the next Legacy Double-Up on Saturday, combo decks be damned.


Punishing Maverick, 6/17/17

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Courser of Kruphix
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Feast and Famine
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Always Watching
  • SB: 1x Sudden Demise

This list incorporated several new cards I wanted to test:

  • Wear / Tear: I recently tried this card out in Zoo as a Disenchant-type effect to supplement Qasali Pridemage and Reclamation Sage. While those are great cards and can be tutored with GSZ, they can be a bit inefficient so I saw the need for cheaper interaction. Krosan Grip and Ancient Grudge were considered but Wear / Tear is the most flexible overall.
  • Sudden Demise: Sweepers can be awkward to slot into Maverick due to its creature-heavy nature but are very useful to have in some matchups where your spot removal isn't efficient enough or is taxed too heavily.  I've played Electrickery and Fiery Justice in this role before but am exploring Sudden Demise since it minimally impacts your own board in many situations due to its selective nature and is particularly potent VS multi-colored Leovold decks. Unfortunately, there is still no efficient Red sweeper that kills True-Name Nemesis.
  • Always Watching: This is interesting technology a friend was thinking of trying in Bant Deathblade. Its well-suited to a Maverick deck since the anthem effect reduces your exposure to -1/-1 effects, and Vigilance pairs nicely with all your creatures with tap abilities. I put this card in the SB slot I typically reserve for a grindy Planeswalker as it has applications VS similar decks including Stoneblade, Shardless, Czech Pile, Death & Taxes, and Lands.
  • Sword of Feast and Famine: I have played this card in Maverick sporadically over the years, and eventually concluded there was no reason to play it over Sword of Fire and Ice or Sword of Light and Shadow in a Miracles-dominated meta. Now that Miracles is diminished it may have a chance to shine again, but after playing it regularly in Stoneblade decks over the last month I'm still struggling to justify running it as the Sword of choice.

My matches in this second event went as follows:

T.E.S. (1-2)
Ur Omni-Tell (2-1)
Omni-Sneak (2-1)
Death & Taxes (2-0)

I ended up playing against a bunch of combo decks anyway, but managed to triumph over two of them and only narrowly lost to the third. Wear / Tear was great VS Death & Taxes and Omni-Sneak (got to pick off a Lotus Petal). I only brought Always Watching in against D&T but unfortunately never drew it.

This event brought my final record with Maverick decks over the weekend to 7-1 with 1400 tix worth of winnings, which I was able to convert into about $250 of cash via "alternative channels". Maverick is the greatest after all.

Sunday, June 11, 2017

Top4 @ Legacy Loot with Punishing Zoo

Two local Legacy Dual Land tournaments were slated to take place on June 10th, the weekend before GP Vegas, one at Scholar's in Bridgewater and the other at Die Hard Games in Pawtucket. Both events had been on the calendar for some time and there was reportedly some back and forth between the two stores about a re-scheduling, but a compromise couldn't be reached. Thus, me and many other Legacy players based in MA had a choice of tournaments to attend. I ended up deciding on Die Hard's. While it had worse prize support it had cheaper entry and started later. Plus, I hadn't been to Die Hard in almost two years and felt like going there again.

Over a month ago I "locked-in" Bant Stoneblade as the deck I would play in the main event at GP Las Vegas. I played it almost exclusively in my weekly events since then, but a few days ago realized I wasn't as confident with the deck was I wanted to be for the GP and would probably be better off playing a Green/Punishing Fire deck. Unfortunately, I'd been neglecting Maverick almost completely since SCG Worcester, so that wasn't an appealing alternative. The "solution" I found to these apprehensions was to try Punishing Zoo. It has a lot of the same advantages Punishing Maverick offers while being a bit more straightforward to play. I decided to put Zoo to the test at Die Hard's event this weekend. Here's what I registered:


Punishing Zoo, 6/10/17
  • Creature Spells (20)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 3x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 4x Knight of the Reliquary
  • 2x Thalia, Heretic Cathar
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Lightning Bolt
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • Lands (23)
  • 4x Wooded Foothills
  • 4x Windswept Heath
  • 2x Savannah
  • 2x Taiga
  • 2x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 1x Skarrg, the Rage Pits
  • 1x Wasteland
  • SB: 3x Surgical Extraction
  • SB: 1x Gaddock Teeg
  • SB: 2x Pyroblast
  • SB: 1x Wear / Tear
  • SB: 1x Reclamation Sage
  • SB: 1x Enlightened Tutor
  • SB: 1x Null Rod
  • SB: 1x Ethersworn Canonist
  • SB: 1x Grafdigger's Cage
  • SB: 1x Umezawa's Jitte
  • SB: 2x Blood Moon


There were 25 people at the tournament compared to 30 at Scholars, a near 50/50 split between the two stores. Some people bemoaned that they would have rather played in a single 55 player event, but I was content to play 5 rounds of Legacy regardless.

My rounds went as follows:

Round 1: Food Chain (2-0)
Round 2: Grixis Delver (2-1)
Round 3: Grixis Delver (2-0)
Round 4: ID
Round 5: ID
Quarterfinal: Grixis Delver (2-0)
Semifinal: Omni-Sneak (0-2)

I ended up claiming the 3rd place prize of 2 Revised Scrublands (Unfortunately I noticed after leaving that one of the Scrublands is in very sorry shape - while probably sleeve playable, it is definitely worthless).

My matchups weren't varied, but I gained the valuable knowledge that its difficult for this deck to lose to Grixis Delver. We'll see how I feel about this over the next few days...but if someone is going to play Zoo at the biggest Legacy event of the year, it should be me, right?

Saturday, April 29, 2017

Why You Should Play a Sword in Your UWx Stoneblade Deck

The principal haymaker in the Stoneblade archetype is its namesake card, Stoneforge Mystic. While Stoneforge Mystic is a potent enabler, the actual payoff of the card is the powerful Equipment she brings with her. The two Equipments that will be found in every Stoneblade deck are Batterskull and Umezawa's Jitte. However, there are a few more Equipment cards worth considering for Stoneblade. I see the Sword cycle as filling a crucial role in a Stoneblade deck against the Legacy metagame, and would almost never consider playing Stoneblade without one of these Swords in my 75.

The Role of a Sword in "Fair" Matchups
Outside of True-Name Nemesis, Stoneblade typically consist of creatures that are fragile and line up poorly in combat against Legacy staples such as Tarmogoyf, Thalia, Young Pyromancer, and Baleful Strix. It is often difficult to attach Jitte to one of these creatures, and to have it survive multiple combat steps to get value out of the Jitte. On the other hand, while Batterskull comes with its own sizable 4/4 body, it can be inefficient to put into play and Equip without the help of a Stoneforge Mystic. A Sword provides an intermediate option between these two. It can reasonably be cast and equipped without a Stoneforge Mystic, and grows any creature in the deck to be a sizable threat with some form of evasion and threatening triggers. In some fair matchups, the evasion and triggers even make a Sword the first Equipment you tutor for. Furthermore, after sideboarding opposing fair decks will usually have more ways of interacting with your Equipment. Having a 3rd Equipment gives you redundancy against this interaction, and ensures your Stoneforge Mystics remain relevant in long and varied games by adding a threat with a different dynamic to your deck.

The Role of a Sword in "Unfair" Matchups
Batterskull and Umezawa's Jitte tend to be lackluster against spell-based combo decks. While Stoneforge Mystic into Batterskull on curve presents the fastest clock most Stoneblade decks can muster, this is often too slow, and the lifelink, vigilance, and activated abilities tend to be irrelevant. Likewise, Umezawa's Jitte loses a lot of use against decks without creatures (Griselbrand, Emrakul and the like hardly count as creatures!) and is also slow to present a clock. A Sword perfectly compensates for the weaknesses of both Batterksull and Jitte against combo: it increases your clock and has triggers that interact with your opponent. Furthermore, since unfair decks generally don't play creatures, the chance of triggering your Sword is very high. With this kind of Equipment available, Stoneforge Mystic transforms from a slow, clunky clock to a dynamic and compact threat in these matchups.

Which Sword Should I Play?
All of the Swords are powerful cards that can play the role I describe here, but they each have a unique set of advantages and disadvantages. Ultimately, deciding which Sword to play can come down to your preference or expected meta.

Wednesday, March 1, 2017

Bant Maverick Update

Last week I decided to sleeve up a Bant Maverick deck again for the first time in years. After playing some Modern recently I just wanted to Geist people out.

I crafted a pretty stock list with no Brainstorms, but went off the deep end with the 2 flex slots, playing a Dromoka's Command and an Elspeth Knight-Errant. While Dromoka's Command was a sweet blowout against Burn, I realized playing some anti-combo Blue cards maindeck was a luxury I could afford.

I changed the 2 flex slots into Spell Pierces and took the deck to a Dual land tournament the next day, going 3-3 (Wins: BUG Control, UR Stax, Grixis Delver. Losses: GWb Maverick, Omni-Sneak, Miracles).

While I got to Geist some people out which was awesome, the reality is time has not been kind to my angel-toting friend. A relentless string of widely adopted printings have eroded Geist's playability in Legacy to the point that it is all but obsolete. These include:
True-Name Nemesis
Council's Judgment
Gurmag Angler
Monastery Mentor
Thought-Knot Seer, Reality Smasher, etc.
Leovold, Emissary of Trest
...and more I probably forgot.

Geist may still find its way into my decks once in a while, but its competitive time over. Ironically, one recent printing looks like a perfect replacement for Geist even in this deck.




As soon as I saw Spell Queller spoiled I practically screamed "BANT MAVERICK!!!":
  • Can be protected by Mother of Runes to negate its drawback
  • Maindeckable combo interaction that's still relevant in fair matchups
  • Flying, 3-toughness body is great with Equips & Exalted

After the Dual land event I decided to get my hands on some Spell Qullers and simply swap the 3 Geists for them. Here is the list:


Bant Maverick, 2/27/17

  • Creature Spells (23)
  • 4x Mother of Runes
  • 4x Noble Hierarch
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 3x Spell Queller
  • 4x Knight of the Reliquary
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Spell Pierce
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Sword of Light and Shadow
  • Lands (23)
  • 4x Windswept Heath
  • 4x Misty Rainforest
  • 3x Savannah
  • 2x Tropical Island
  • 1x Tundra
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Gaea's Cradle
  • 1x Karakas
  • 4x Wasteland

  • SB: 2x Surgical Extraction
  • SB: 1x Grafdigger's Cage
  • SB: 1x Swan Song
  • SB: 1x Negate
  • SB: 1x Path to Exile
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 1x Pithing Needle
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Winter Orb
  • SB: 1x Enlightened Tutor
  • SB: 1x Elspeth, Knight-Errant
  • SB: 1x Council's Judgment


One way to look at this deck is as a stock GWb list with 3 Quellers and 2 Pierces replacing 4 Thalia and the 5th mana dork. A land in the manabase I miss a lot when playing Punishing Maverick is Gaea's Cradle-the card is insane in Maverick decks, and makes the 2nd Ooze and 2nd Sword very appealing. I'd also like to point out another card I used to play in Bant Maverick that got upgraded: Envelop. Invasive Surgery is now a strictly better option. However, I'm currently on the more versatile Swan Song in this slot. Very much looking forward to playing and refining this list more.

Sunday, January 29, 2017

Tournament Report: Top8 @ Winter 1K with Punishing Maverick, 1/28/17

I ventured up to the frozen wastes of Southern Maine this weekend to sling old pieces of cardboard.

Here is the list I played:

Punishing Maverick, 1/28/17

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 1x Pithing Needle
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Sword of Fire and Ice
  • SB: 1x Garruk Relentless
  • SB: 1x Council's Judgment

A few comments on the direction of the list:
  • Lately I've been playing without Deathrite Shaman and haven't really missed it. Despite the versatility of Deathrite Shaman I always find myself coming back to Noble Hierarch due its its consistency as a mana creature. The surge in BR Reanimator may make this shift look foolhardy, but in testing the matchup Deathrite Shaman had almost zero impact even turn 1 on the play, either because they had a Chancellor reveal or turn 1 fatty. The expected uptick in TNN after GP Louisville could mean more x/1 hate in sideboards which is very good against mono-1 toughness mana dorks, but I think people already have this hate due to the presence of Death & Taxes and Young Pyromancer.
  • I think Pyroblast is well-positioned right now due to the presence of Show & Tell, Leovold, TNN, and Miracles. Council's Judgment is another card that has utility against the same decks. Also, it is worth noting that classic Sneak & Show has emerged as the dominant variant of S& T in the post-GP Louisville meta, which is great news for Maverick since Omniscience-based S&T is one of our worst matchups.
  • Dark Depths is also relevant against the many TNN decks as it allows you to "go over the top" of those decks if you can't interact with TNN. It looks strong against the GP Louisville winning True-Name BUG deck in particular. Another route to try would be maindeck Sword of Fire and Ice instead of Dark Depths. This would also greatly improve game 1 against Miracles.
  • Horizon Canopy hasn't been doing it for me lately in this deck. Cycling is good, but the damage it inflicts as well and the cost of losing a land (I'd often have Canopy out but wouldn't cycle it because I needed the mana) are relevant factors. I almost never searched for Canopy with Knight, but there were plenty of spots I wanted to search for a 3rd Savannah. 

There were 38 players at the event, so it would be 6 rounds with a cut to Top8. Here is how my swiss rounds went:

Round 1: Death & Taxes (2-0)
In both games I had a good mix of interaction and threats while my opponent flooded. I made a few blatant misplays (I'm often rusty during round 1 in the morning) but didn't really get punished for them.

Round 2: Burn: (2-0)
Game 1 was tight but I managed to get a sizeable Knight and Ooze in play while my opponent ran out of gas. I took an interesting line using Knight for mana to Zenith out Teeg instead of attacking with it one turn to cut off Fireblast as a draw for him. Game 2 my opponent had a somewhat slow hand and I had lots of good plays: turn 1 Hierarch (Bolted) into turn 2 Hierarch + Plow his creature into turn 3 QPM away his Vortex (waiting for him to take 2 of course). I landed SFM and + Jitte and got 2 counters, which trumped his Ensnaring Bridge.

Round 3: Mono-G Cloudpost (2-1)
I quickly died game 1 to Needle on Wasteland + Ugin despite having a turn 2 Knight backed up by another Knight. Candelabra is a hell of a card. Games 2 and 3 my opponent foundered in the face of Wasteland + Exalted beats.

Round 4: Miracles (0-2)
Game 1 he was on a mulligan and after some turn 3 Batterskull beatdowns he stabilized and I was inundated by his threats. Somehow I managed to fight through multiple Mentors and Angel tokens with Punishing Fire and Jitte. I ran out of gas though and succumbed to Jace. Game 2 I was on a 5 card hand that quickly lost to Counterbalance backed up by Mentor. This matchup is gross.

Round 5 RGu Lands (2-0)
I had great tools for the matchup in both games: multiple Knights in game 1 and Knight and Ooze in game 2.

Round 6: ID

The meta had a ton of Burn and BUG variants (Shardless, Team America, Aluren, TNN, etc.), with only 3 Miracles decks and 0 Eldrazi decks. The super interesting Top8 was:



My short-lived Top8 ended in the Quarterfinal vs RG Lands (0-2). I had anemic draws in both games that couldn't get it done. The final would be Lands vs Miracles 1 with Miracles 1 taking it down.

Overall, the event was solid: would drive 2 hours to Maine for Legacy again.