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Showing posts with label Standard. Show all posts
Showing posts with label Standard. Show all posts

Thursday, July 1, 2021

Gavony Township - A Retrospective

Among the iconic and format-warping cards of Innistrad, one has always stood out to me as under-appreciated relative to its power and influence.


Gavony Township was nothing short of revolutionary for GWx creature decks. Typically lacking card draw and/or card selection, such decks are prone to flooding out on mana dorks and lands. Township elegantly solves this problem as both a mana sink and threat enabler all with an extremely low deckbuilding cost. As of this moment, a decade after Innistrad's release, Township remains uniquely effective in this role and its difficult to imagine a better alternative will be printed.

Let's examine this card through the lens of some of the decks that have utilized it over the years.


Whether by design at Wizards or by coincidence, this Standard deck developed shortly after Township's printing and exemplified many of its qualities.  


Township Tokens, GP Kuala Lumpur, 3/25/12

  • Creature Spells (23)
  • 4x Avacyn's Pilgrim
  • 4x Birds of Paradise
  • 4x Strangleroot Geist
  • 4x Mirran Crusader
  • 2x Blade Splicer
  • 4x Hero of Bladehold
  • 1x Geist-Honored Monk
  •  
  •  
  •  
  • Noncreature Spells (13)
  • 2x Dismember
  • 2x Mortarpod
  • 2x Sword of War and Peace
  • 3x Oblivion Ring
  • 3x Garruk Relentless
  • 1x Elspeth Tirel

  • Lands (24)
  • 4x Razorverge Thicket
  • 4x Sunpetal Grove
  • 8x Forest
  • 4x Plains
  • 4x Gavony Township






  • SB: 2x Thrun, the Last Troll
  • SB: 2x Ray of Revelation
  • SB: 2x Celestial Purge
  • SB: 2x Garruk, Primal Hunter
  • SB: 2x Sword of Feast and Famine
  • SB: 1x Sword of War and Peace
  • SB: 1x Naturalize
  • SB: 1x Fiend Hunter
  • SB: 1x Oblivion Ring
  • SB: 1x Elesh Norn, Grand Cenobite 
 

Township mitigates the downside of playing eight mana dorks to accelerate into more powerful plays. We see the employment of creatures that scale well with extra counters like Blade Splicer and Mirran Crusader (note the "non-bo" with Strangleroot Geist however 😅). The many token-producing planeswalkers also pair nicely with Township. Its no wonder this archetype often played the full playset of Townships and was called "Township Tokens". 


Our next deck is from the next format of Township's residence in Standard.


GW Humans, GP Charleston, 11/17/12

  • Creature Spells (35)
  • 4x Avacyn's Pilgrim
  • 4x Champion of the Parish
  • 4x Doomed Traveler
  • 4x Judge's Familiar
  • 4x Mayor of Avabruck
  • 4x Knight of Glory
  • 4x Thalia, Guardian of Thraben
  • 3x Fencing Ace
  • 3x Silverblade Paladin
  • 1x Sublime Archangel

  • Noncreature Spells (5)
  • 4x Rancor
  • 1x Selesnya Charm
  • Lands (20)
  • 4x Temple Garden
  • 4x Sunpetal Grove
  • 3x Cavern of Souls
  • 3x Forest
  • 5x Plains
  • 1x Gavony Township
  • SB: 4x Dryad Militant
  • SB: 2x Elite Inquisitor
  • SB: 2x Fiend Hunter
  • SB: 2x Faith's Shield
  • SB: 2x Sundering Growth
  • SB: 2x Nevermore
  • SB: 1x Selesnya Charm
 

 

This is an aggressive deck that isn't interested in drawing out games to the point where Township pulls its weight, but playing one copy can still be justified. 


Birthing Pod was considered one of the best Modern decks throughout 2013 and 2014. The raw power and relentless consistency of this archetype eventually doomed Pod to the Modern banlist in early 2015.

 

Melira Pod, GP Richmond, 3/9/14

  • Creature Spells (28)
  • 4x Birds of Paradise
  • 3x Noble Hierarch
  • 1x Viscera Seer
  • 3x Voice of Resurgence
  • 1x Wall of Roots
  • 1x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Melira, Sylvok Outcast
  • 1x Spellskite
  • 4x Kitchen Finks
  • 1x Eternal Witness
  • 1x Orzhov Pontiff
  • 2x Murderous Redcap
  • 1x Ranger of Eos
  • 1x Linvala, Keeper of Silence
  • 1x Shriekmaw
  • 1x Reveillark
  • Noncreature Spells (9)
  • 2x Abrupt Decay
  • 3x Chord of Calling
  • 4x Birthing Pod
  • Lands (23)
  • 4x Verdant Catacombs
  • 4x Misty Rainforest
  • 2x Overgrown Tomb
  • 1x Temple Garden
  • 1x Godless Shrine
  • 3x Forest
  • 1x Swamp
  • 3x Razorverge Thicket
  • 1x Woodland Cemetery
  • 3x Gavony Township
  • SB: 4x Thoughtseize
  • SB: 2x Dismember 
  • SB: 1x Slaughter Pact
  • SB: 1x Scavenging Ooze
  • SB: 1x Ethersworn Canonist
  • SB: 1x Kataki, War's Wage
  • SB: 1x Harmonic Sliver
  • SB: 1x Sin Collector
  • SB: 1x Obstinate Baloth
  • SB: 1x Thrun, the Last Troll
  • SB: 1x Entomber Exarch 

 

While Pod's flashiest aspects - infinite combos and toolbox creatures - received the most attention, a significant part of its power resided in its ability to play a "normal" game of Magic when all else failed. This was made possible by Gavony Township, which won Pod countless games on the back of a motley crew of creatures grown to a formidable size.


In the wake of Pod's banning, a new archetype emerged that elevated Pod's beatdown plan from backup to star of the show. 


Podless Pod, Pro Tour Fate Reforged, 2/8/15

  • Creature Spells (27)
  • 4x Noble Hierarch
  • 4x Birds of Paradise
  • 4x Voice of Resurgence
  • 2x Qasali Pridemage
  • 3x Loxodon Smiter
  • 3x Kitchen Finks
  • 4x Siege Rhino
  • 3x Wilt-Leaf Liege
  • Noncreature Spells (10)
  • 4x Path to Exile
  • 2x Thoughtseize
  • 4x Lingering Souls
  • Lands (23)
  • 4x Windswept Heath
  • 4x Verdant Catacombs
  • 1x Marsh Flats
  • 1x Temple Garden
  • 1x Overgrown Tomb
  • 1x Godless Shrine
  • 3x Forest
  • 1x Plains
  • 1x Swamp
  • 3x Razorverge Thicket
  • 3x Gavony Township
  • SB: 2x Thoughtseize
  • SB: 2x Fracturing Gust
  • SB: 2x Chalice of the Void
  • SB: 2x Sword of War and Peace
  • SB: 1x Slaughter Pact
  • SB: 1x Zealous Persecution
  • SB: 1x Relic of Progenitus
  • SB: 1x Stony Silence
  • SB: 1x Rule of Law
  • SB: 1x Leyline of Sanctity
  • SB: 1x Ajani, Mentor of Heroes

  

This deck, called "Podless Pod" and "Liege Rhino" among other names, could be seen as the evolution of our first example adapted to the Modern format.


Fast-forwarding a few years, our final example is a new breed of combo deck.

 

Heliod Life, MTGO Event, 3/14/21

  • Creature Spells (29)
  • 4x Noble Hierarch
  • 4x Birds of Paradise
  • 4x Conclave Mentor
  • 4x Spike Feeder
  • 4x Skycleave Apparition
  • 4x Heliod, Sun-Crowned
  • 2x Ranger-Captain of Eos
  • 2x Archangel of Thune
  • 1x Walking Ballista
  • Noncreature Spells (4)
  • 4x Collected Company
  • Lands (23)
  • 4x Windswept Heath
  • 2x Misty Rainforest
  • 2x Prismatic Vista
  • 2x Temple Garden
  • 2x Forest
  • 2x Plains
  • 4x Horizon Canopy
  • 3x Razorverge Thicket
  • 2x Gavony Township
  • SB: 4x Path to Exile
  • SB: 3x Damping Sphere 
  • SB: 2x Selfless Spirit
  • SB: 2x Wheel of Sun and Moon  
  • SB: 1x Burrenton Forge-Tender
  • SB: 1x Giant Killer
  • SB: 1x Emeria Archon
  • SB: 1x Veil of Summer

 


With combo pieces based on +1/+1 counters like Spike Feeder and Walking Ballista, Township takes on an interesting role in this deck as a combo enabler and can prove to be a huge nuisance for opposing damage-based interaction.


Despite its success in Standard and Modern, Township has had no presence in Legacy. The range of decks that could play it is narrow, competition with other utility lands is high, and the texture of the format makes it irrelevant in the vast majority of games.


I hope you enjoyed this little reflection on Gavony Township - a card I know I will continue playing for years to come.


Thursday, December 24, 2015

I'm On The Internet

I don't know what reminded me, but I remembered that I was "featured" in two articles on the website Hipsters of the Coast back in summer 2013. The author was playing a new Standard deck every two weeks at Pandemonium in Cambridge and writing tournament reports of his experience on the site (the name of his column is "Ensnaring Cambridge", get it?).

This was only two years ago but it feels a lot longer ago than that. I was even worse at Magic then than I am now and was almost exclusively playing Standard! (I really enjoyed ISD-RTR though). I started getting interested in Legacy that summer through watching the SCG Open streams on Sunday, out of sheer boredom because I was working at school that summer while none of my friends were around.

Some things I remember from that time:

  • Having to look up every card in Enchantress (except Sterling Grove, thanks to my comprehensive Invasion block knowledge)
  • Seeing a Submerge hardcast on a single Lingering Souls token
  • Lamenting the fact that Geist of St. Traft was ruining people's day even in Legacy
  • Staring at awe at Bryant Cook turning over his foiled Storm deck
  • Witnessing a turn 1 Tin Fins kill
  • Not having a clue what "Maverick" was


...and last but not least:


  • Wishing there was another Standard Open on Sunday so I could watch more Standard instead of Legacy.


...

I thought I might as well re-post the two articles here since I went through the trouble of digging them up:

I am his Round 3 opponent here, grim and unsmiling despite doing God's work with Sigarda and Advent of the Wurm.

I ran into him again but was able to smile for the photo this time. We somehow managed to draw the Red Deck Wins VS Sphinx's Revelation matchup!

I've also managed to dig up rough decklists for my two Standard decks from the articles. My Bant deck was very sub-optimal with no Thragtusks, Restoration Angels, or Voice of Resurgences since I was a budget-minded college student at the time:

Prime Speaker Bant

4 Centaur Healer
2 Loxodon Smiter
3 Yeva, Nature's Herald
2 Sigarda, Host of Herons
1 Wolfir Silverheart
2 Armada Wurm
1 Prime Speaker Zegana

4 Farseek
3 Azorius Charm
2 Selesnya Charm
1 Cyclonic Rift
1 Think Twice
1 Oblivion Ring
1 Detention Sphere
2 Sphinx's Revelation
2 Supreme Verdict

3 Temple Garden
3 Sunpetal Grove
4 Breeding Pool
1 Hinterland Harbor
4 Hallowed Fountain
2 Glacial Fortress
5 Forest
1 Rogue's Passage
1 Alchemist's Refuge

SB: Can't find but it was certainly garbage considering how bad of a deckbuilder I was at this time. It definitely had a Jace, Memory Adept, Trostani, Selesnya's Voice, 2 copies of Rest in Peace, and probably some permission.

The 4C Control deck was a (sort of) logical extension from my Bant deck. At this point I wanted to build Esper Control to have a strong Jund matchup (it was only about 50/50 with Bant), but didn't want to shell out too much extra money on a Standard deck so late in the rotation. As a result, I ended up with this Esper Control/Bant Midrange hybrid monstrosity. I think I was genuinely onto something here and this deck could have been significantly better than it was, though maybe it would just become Dark Bant Control. Again, Thragtusk probably would have been a very valuable addition.

4C Control

4x Hallowed Fountain
4x Breeding Pool
3x Temple Garden
2x Watery Grave
1x Godless Shrine
1x Overgrown Tomb
3x Sunpetal Grove
2x Glacial Fortress
1x Hinterland Harbor
1x Drowned Catacombs
1x Alchemist's Refuge
2x Forest

4x Farseek
4x Think Twice
2x Azorius Charm
1x Cyclonic Rift
1x Blind Obedience
2x Dissipate
2x Syncopate
1x Putrefy
1x Oblivion Ring
3x Supreme Verdict
2x Far // Away
2x Sphinx's Revelation
3x Jace, Architect of Thought
1x Vraska the Unseen

2x Snapcaster Mage
2x Blood Baron of Vizkopa
1x Sigarda, Host of Herons
1x Aetherling

SB: 1x Staff of Nin
SB: 1x Supreme Verdict
SB: 1x Jace, Memory Adept
SB: 1x Reap Intellect
SB: 1x Oblivion Ring
SB: 1x Merciless Eviction
SB: 1x Nephalia Drownyard
SB: 1x Dispel
SB: 2x Rest in Peace
SB: 1x Deathrite Shaman
SB: 1x Armada Wurm
SB: 1x Sigarda, Host of Herons
SB: 1x Detention Sphere
SB: 1x Elixir of Immortality

Monday, March 9, 2015

Standard Musings

I have a love/hate relationship with Standard.

Despite having not played at all this season and being unfamiliar with the format, I decided to tune in to some GP Miami coverage over the weekend. I told myself I would just leave it open in a tab and listen to Patrick Sullivan and Cedric Philips banter, but I got sucked in-truly the term "Cardboard Crack" is best applied to Standard. Despite, or perhaps because of, the limited design space, Standard is a constantly evolving and exciting format to play and follow. There are always a variety of playable decks, lots of tournaments to go to, and room for relative "innovation" and metagaming, all aided by the proliferation of tournament coverage and netdecking. The cards are easily accessible and appear relatively cheap up front.

I have heard claims both from people in real life and on the internet that the current Standard is awesome and much better than last Standard. I think these claims are greatly exaggerated. I believe that in a healthy Standard format, Aggro, Midrange, and Control should all be well represented and viable decks. Unfortunately, while this format appears diverse at first blush due to all the different deck names and colors, there is very little strategic variation between them, with an overwhelming presence of 3-color goodstuff midrange decks. True fast aggro has a hard time coping with all the Caryatid/Courser and Lifelink in the format, and while control decks have appeared to fight the Green midrange decks, they are appallingly bad against everything else. This was somewhat inevitable with the quality of mana fixing available alongside powerful wedge colored cards.

Overall, I do like that Standard has been decreasing in power level over the last few seasons, because it provides a home for lots of awesome cards that won't see play in other 60-card formats like Trostani, Selesnya's Voice. When cards like Snapcaster Mage, Primeval Titan, and Jace, the Mind Sculptor are being played in Standard, there isn't much room for worse cards to compete. However, I know people who hate playing with "bad" cards, and lament that Standard is an "easy" format for inferior players. While I prefer playing Eternal formats, this attitude is conceited and ignorant. Standard is certainly accessible and has a low floor for skills required, but a very high ceiling. Things as basic as attacking and blocking, more prevalent in Standard than Modern or Legacy, are very skill intensive and separate the good players from the average players.

Unfortunately, the characteristics that make Standard great are also those that make it one of the most expensive formats. Last Standard season alone I played 5 different archetypes and spent about $500 on cards that are nearly worthless outside of Standard. Does the fun of playing Standard justify its costs? I answered "no" to that question, sold all my Theros cards, and decided to sit this Standard out for the sake of my wallet. But I can't deny that watching GP Miami gave me the itch again.