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Thursday, July 1, 2021

Gavony Township - A Retrospective

Among the iconic and format-warping cards of Innistrad, one has always stood out to me as under-appreciated relative to its power and influence.


Gavony Township was nothing short of revolutionary for GWx creature decks. Typically lacking card draw and/or card selection, such decks are prone to flooding out on mana dorks and lands. Township elegantly solves this problem as both a mana sink and threat enabler all with an extremely low deckbuilding cost. As of this moment, a decade after Innistrad's release, Township remains uniquely effective in this role and its difficult to imagine a better alternative will be printed.

Let's examine this card through the lens of some of the decks that have utilized it over the years.


Whether by design at Wizards or by coincidence, this Standard deck developed shortly after Township's printing and exemplified many of its qualities.  


Township Tokens, GP Kuala Lumpur, 3/25/12

  • Creature Spells (23)
  • 4x Avacyn's Pilgrim
  • 4x Birds of Paradise
  • 4x Strangleroot Geist
  • 4x Mirran Crusader
  • 2x Blade Splicer
  • 4x Hero of Bladehold
  • 1x Geist-Honored Monk
  •  
  •  
  •  
  • Noncreature Spells (13)
  • 2x Dismember
  • 2x Mortarpod
  • 2x Sword of War and Peace
  • 3x Oblivion Ring
  • 3x Garruk Relentless
  • 1x Elspeth Tirel

  • Lands (24)
  • 4x Razorverge Thicket
  • 4x Sunpetal Grove
  • 8x Forest
  • 4x Plains
  • 4x Gavony Township






  • SB: 2x Thrun, the Last Troll
  • SB: 2x Ray of Revelation
  • SB: 2x Celestial Purge
  • SB: 2x Garruk, Primal Hunter
  • SB: 2x Sword of Feast and Famine
  • SB: 1x Sword of War and Peace
  • SB: 1x Naturalize
  • SB: 1x Fiend Hunter
  • SB: 1x Oblivion Ring
  • SB: 1x Elesh Norn, Grand Cenobite 
 

Township mitigates the downside of playing eight mana dorks to accelerate into more powerful plays. We see the employment of creatures that scale well with extra counters like Blade Splicer and Mirran Crusader (note the "non-bo" with Strangleroot Geist however 😅). The many token-producing planeswalkers also pair nicely with Township. Its no wonder this archetype often played the full playset of Townships and was called "Township Tokens". 


Our next deck is from the next format of Township's residence in Standard.


GW Humans, GP Charleston, 11/17/12

  • Creature Spells (35)
  • 4x Avacyn's Pilgrim
  • 4x Champion of the Parish
  • 4x Doomed Traveler
  • 4x Judge's Familiar
  • 4x Mayor of Avabruck
  • 4x Knight of Glory
  • 4x Thalia, Guardian of Thraben
  • 3x Fencing Ace
  • 3x Silverblade Paladin
  • 1x Sublime Archangel

  • Noncreature Spells (5)
  • 4x Rancor
  • 1x Selesnya Charm
  • Lands (20)
  • 4x Temple Garden
  • 4x Sunpetal Grove
  • 3x Cavern of Souls
  • 3x Forest
  • 5x Plains
  • 1x Gavony Township
  • SB: 4x Dryad Militant
  • SB: 2x Elite Inquisitor
  • SB: 2x Fiend Hunter
  • SB: 2x Faith's Shield
  • SB: 2x Sundering Growth
  • SB: 2x Nevermore
  • SB: 1x Selesnya Charm
 

 

This is an aggressive deck that isn't interested in drawing out games to the point where Township pulls its weight, but playing one copy can still be justified. 


Birthing Pod was considered one of the best Modern decks throughout 2013 and 2014. The raw power and relentless consistency of this archetype eventually doomed Pod to the Modern banlist in early 2015.

 

Melira Pod, GP Richmond, 3/9/14

  • Creature Spells (28)
  • 4x Birds of Paradise
  • 3x Noble Hierarch
  • 1x Viscera Seer
  • 3x Voice of Resurgence
  • 1x Wall of Roots
  • 1x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Melira, Sylvok Outcast
  • 1x Spellskite
  • 4x Kitchen Finks
  • 1x Eternal Witness
  • 1x Orzhov Pontiff
  • 2x Murderous Redcap
  • 1x Ranger of Eos
  • 1x Linvala, Keeper of Silence
  • 1x Shriekmaw
  • 1x Reveillark
  • Noncreature Spells (9)
  • 2x Abrupt Decay
  • 3x Chord of Calling
  • 4x Birthing Pod
  • Lands (23)
  • 4x Verdant Catacombs
  • 4x Misty Rainforest
  • 2x Overgrown Tomb
  • 1x Temple Garden
  • 1x Godless Shrine
  • 3x Forest
  • 1x Swamp
  • 3x Razorverge Thicket
  • 1x Woodland Cemetery
  • 3x Gavony Township
  • SB: 4x Thoughtseize
  • SB: 2x Dismember 
  • SB: 1x Slaughter Pact
  • SB: 1x Scavenging Ooze
  • SB: 1x Ethersworn Canonist
  • SB: 1x Kataki, War's Wage
  • SB: 1x Harmonic Sliver
  • SB: 1x Sin Collector
  • SB: 1x Obstinate Baloth
  • SB: 1x Thrun, the Last Troll
  • SB: 1x Entomber Exarch 

 

While Pod's flashiest aspects - infinite combos and toolbox creatures - received the most attention, a significant part of its power resided in its ability to play a "normal" game of Magic when all else failed. This was made possible by Gavony Township, which won Pod countless games on the back of a motley crew of creatures grown to a formidable size.


In the wake of Pod's banning, a new archetype emerged that elevated Pod's beatdown plan from backup to star of the show. 


Podless Pod, Pro Tour Fate Reforged, 2/8/15

  • Creature Spells (27)
  • 4x Noble Hierarch
  • 4x Birds of Paradise
  • 4x Voice of Resurgence
  • 2x Qasali Pridemage
  • 3x Loxodon Smiter
  • 3x Kitchen Finks
  • 4x Siege Rhino
  • 3x Wilt-Leaf Liege
  • Noncreature Spells (10)
  • 4x Path to Exile
  • 2x Thoughtseize
  • 4x Lingering Souls
  • Lands (23)
  • 4x Windswept Heath
  • 4x Verdant Catacombs
  • 1x Marsh Flats
  • 1x Temple Garden
  • 1x Overgrown Tomb
  • 1x Godless Shrine
  • 3x Forest
  • 1x Plains
  • 1x Swamp
  • 3x Razorverge Thicket
  • 3x Gavony Township
  • SB: 2x Thoughtseize
  • SB: 2x Fracturing Gust
  • SB: 2x Chalice of the Void
  • SB: 2x Sword of War and Peace
  • SB: 1x Slaughter Pact
  • SB: 1x Zealous Persecution
  • SB: 1x Relic of Progenitus
  • SB: 1x Stony Silence
  • SB: 1x Rule of Law
  • SB: 1x Leyline of Sanctity
  • SB: 1x Ajani, Mentor of Heroes

  

This deck, called "Podless Pod" and "Liege Rhino" among other names, could be seen as the evolution of our first example adapted to the Modern format.


Fast-forwarding a few years, our final example is a new breed of combo deck.

 

Heliod Life, MTGO Event, 3/14/21

  • Creature Spells (29)
  • 4x Noble Hierarch
  • 4x Birds of Paradise
  • 4x Conclave Mentor
  • 4x Spike Feeder
  • 4x Skycleave Apparition
  • 4x Heliod, Sun-Crowned
  • 2x Ranger-Captain of Eos
  • 2x Archangel of Thune
  • 1x Walking Ballista
  • Noncreature Spells (4)
  • 4x Collected Company
  • Lands (23)
  • 4x Windswept Heath
  • 2x Misty Rainforest
  • 2x Prismatic Vista
  • 2x Temple Garden
  • 2x Forest
  • 2x Plains
  • 4x Horizon Canopy
  • 3x Razorverge Thicket
  • 2x Gavony Township
  • SB: 4x Path to Exile
  • SB: 3x Damping Sphere 
  • SB: 2x Selfless Spirit
  • SB: 2x Wheel of Sun and Moon  
  • SB: 1x Burrenton Forge-Tender
  • SB: 1x Giant Killer
  • SB: 1x Emeria Archon
  • SB: 1x Veil of Summer

 


With combo pieces based on +1/+1 counters like Spike Feeder and Walking Ballista, Township takes on an interesting role in this deck as a combo enabler and can prove to be a huge nuisance for opposing damage-based interaction.


Despite its success in Standard and Modern, Township has had no presence in Legacy. The range of decks that could play it is narrow, competition with other utility lands is high, and the texture of the format makes it irrelevant in the vast majority of games.


I hope you enjoyed this little reflection on Gavony Township - a card I know I will continue playing for years to come.


Saturday, June 1, 2019

DECK: Modern RG Ramp (with Inferno Titan!) 5/31/19

Here is my latest Modern Gxx pile of cards:

Modern RG Stuff
Maindeck

Sideboard


I played this at FNM last night and went 3-1.

Round 1: UB Faeries, W (2-0)
Round 2: The Rock, W (2-1)
Round 3: UWR Control, L (1-2)
Round 4: Dredge, W (2-1)

The list was inspired by this Naya deck I was playing a few months ago. The Angels honestly didn't feel that great, so I decided to try Inferno Titan at the top end of a similar shell instead. The deck was a ton of fun and didn't seem awful so I'll probably play it a bit more with some adjustments. 

Saturday, February 23, 2019

DECK: Modern GW Aggro, 2/22/19

My latest Modern experiment has been this GW Aggro/Midrange pile. Basically, the point of the deck is to play Hero of Bladehold. This is the list as of my 2/22/19 FNM:

Maindeck

Sideboard



Its quite similar to a "Little Kid" -style Junk deck, basically replacing Lingering Souls with Kitchen Finks, and Siege Rhino/Wilt-Leaf Liege with Hero/Elspeth.

Honestly, losing Rhino & Souls is a big deal due to the reach and resiliency they bring to a GW creature deck. Losing access to other Black cards such as Thoughtseize and Assassin's Trophy limits the dimensions of interaction available as well.

The primary upside of not splashing Black is a smoother, less painful manabase, which is perennially relevant in Modern - but this likely doesn't outweigh its downside.

This is how my rounds went at the FNM:

Round 1: Lantern Contol (L 1-2)
Round 2: UR Phoenix (W 2-0)
Round 3: Jund (W 2-0)
Round 4: Grixis Shadow (W 2-1)
Round 5: UR Phoenix (W 2-0)

Hero of Bladehold killed the opponent in six games over the course of the evening. I did not lose a game in which I untapped with a Hero. All is right with the world.

Saturday, February 16, 2019

DECK: Modern Big Naya, 2/15/19

The Modern metagame has became full of relatively linear and noninteractive aggressive decks like Humans, Spirits, Dredge and Phoenix, to the point that Baneslayer Angel has become a staple in UW decks. This led me to think: why not play Baneslayer Angel in a Green midrange shell? If the card is good, isn't ramping into it even better? Starting from one of my favorite decks played by the Naya God himself, I have arrived at the list below:

Maindeck

Sideboard


While by no means revolutionary or top-tier, this archetype definitely has legs. It has performed well at the FNM level, producing frequent prize finishes. I took it to one medium event, SCG Regionals last November, and went 4-4 with many misplays. Doing OK playing cards I like is good enough for me.

The maindeck has been quite static (despite many 2- and 3-ofs, it seems to work) until re-examination this week. Elspeth, Knight-Errant was replaced with Ajani Vengeant, and Tireless Trackers were replaced with Huntmasters. Two Bolts became two Helixes. These moves were a concession to the wild popularity of Phoenix and Burn at my store in particular. Its been so long since I played Huntmaster that I still have English ones...

Furthermore, in the sideboard Blood Moons were replaced with Damping Spheres, and Bonfires were replaced with Flame Slash + Dromoka's Command. I am contemplating swapping Rest in Peace for Relic of Progenitus in future as well.

Here's how the FNM went:

Round 1: UW Midrange (W 2-1)
Round 2: Jund (W 2-0)
Round 3: Affinity (W 2-0)
Round 4: Mono-Red Phoenix (L 1-2)
Round 5: Valakut (we drew, but L 0-2 in games)

Sunday, December 30, 2018

DECK: UW Delver, 12/28/18

Its been a while since I did one of these. Here is the UW Delver deck I played at a local event recently (4-0 - beat UWr Twin, TES, UR Delver, and 5C Humans).

Maindeck
Sideboard


I first tried this archetype in some side events at Eternal Weekend and had a blast. Legacy players love to hate Delver/Stoneforge Mystic decks for some reason, but I've always liked them and this is my favorite iteration so far. Earlier this year I played a lot of UWr Delver, but it just hasn't felt the same since Probe got banned.

The list is pretty "stock", not deviating significantly from Owen's GP list except for some sideboard choices. The amount of graveyard hate he had seemed egregious, so I trimmed it down. The omission of a 2nd Back to Basics is based on my card availability, but I'm not sure two is even the correct number. Spell Snare is fantastic right now so I had to dedicate a slot for it.

More recently a Japanese player made top 8 of GP Shizuoka with this deck, but I dislike several of their choices, primarily 1) cutting the 4th Spell Pierce and 2) running zero Council's Judgment in the side. The full set of Spell Pierce is sooo good with Snapcaster, and the versatility of Judgement necessitates its inclusion despite its clunkiness by my estimation.

Saturday, December 15, 2018

Monday, September 24, 2018

Tournament Report: 10th @ SCG Classic with Punishing Maverick, 9/23/18

Miracles has reared its ugly head once again with a victory at GP Richmond. The deck was certain to become more popular as a result. Bad news for Maverick players. In order to have a fighting chance in this matchup, I needed to seriously re-evaluate some of my card choices. After consulting other Punishing Maverick and Miracles players, this is the list I arrived at for this year's SCG Legacy Open in Baltimore:


Punishing Maverick, 9/22/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (16)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 2x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Choke
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 2x Thalia, Guardian of Thraben
  • SB: 1x Surgical Extraction
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Gaddock Teeg
  • SB: 1x Council's Judgment
  • SB: 1x Elspeth, Knight-Errant
  • SB: 1x Nissa, Vital Force

  • The 2nd Sylvan Library is one of the best cards against Miracles, and is fantastic right now with fewer Abrupt Decays, Leovolds, and Lightning Bolt-based Delver decks in the format than before. 
  • Thalia, Guardian of Thraben has replaced Ethersworn Canonist as a threat that is also good against combo, but far superior against control.
  • Pyroblasts have joined Choke as general anti-Blue cards.
  • Council's Judgment has replaced Fiery Justice due to its ability to reliably answer Jace, or Back to Basics/Counterbalance if necessary.
  • Nissa, Vital Force has joined Elspeth as another high-impact, resilient threat. Nissa might be one of the best threats against Miracles: she hits fast and hard, and can buy back troublesome cards like Library and Choke.

Conveniently, most of this technology lines up well against Grixis Control and Sneak & Show, two other prominent decks. The cost of these modifications is that we have given up ground against Death & Taxes, Elves, Reanimator, Shadow, and Storm.

My Saturday did not go very well.

Round 1: Grixis Control (1-2)
Round 2: UWR Mentor (0-2)
Round 3: A.N.T. (0-2)
Round 4: No show!
Round 5: RUG Landstill (2-0)
Round 6: UB Shadow (2-1)
Round 7: Miracles (2-1)
Round 8: UB Shadow (1-2)

After the first three rounds, my tournament was the poster child of "things gone wrong". I had some mopey draws against Grixis. I mis-identified what turned out to be a Mentor aggro deck as Miracles. My Storm opponent cantripped into a kill after a seemingly poor Ad Nauseam down to 1 life. The only highlight of the day was triumphing over actual Miracles.

Nevertheless, I decided to play the same 75 in the Classic on Sunday, believing it was still a good place to be. Around 120 players showed up for the event so was 7 rounds. Here's how my matches went:

Round 1: Sneak & Show (2-0)
Round 2: Omni-Tell (2-1)
Round 3: Eldrazi Post (2-1)
Round 4: Eldrazi Aggro (2-1)
Round 5: UW Delver (2-0)
Round 6: ID
Round 7: BR Griselbrand (0-2)

Final Record: 5-1-1, 10th place

Unfortunately I was paired down in the final round and had to play what turned out to be a bad matchup. So it goes.

Interestingly, despite the prevalence of Miracles it failed to place in the top 32 of the Open or the top 16 of the Classic. We'll see how well Miracles fares in the weeks leading up to Eternal Weekend in what is likely a meta well prepared for it. For now, I will more or less stick with my current configuration and see where things end up.

Props to Mark and TK for putting Punishing Maverick on the map in day 2 of the Open - playing Dire Fleet Daredevil in their decks no less!!

Thursday, September 6, 2018

Maverick in GP Richmond Side Events

Unfortunately, I couldn't take the time off work to compete in the main event at GP Richmond. Nonetheless, I went up to Richmond to hang out and jam some Legacy side events.

It was natural to start with Punishing Maverick, as I hadn't played it since the banning of Deathrite Shaman.


Punishing Maverick, 9/1/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • 1x Maze of Ith
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Fiery Justice
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Phyrexian Revoker
  • SB: 1x Elspeth, Knight-Errant


Event 1, Saturday Double-Up
Lands 2-1
Grixis Control 2-0
UWR Delver 2-1

Event 2, Sunday Double-Up
Lands 2-1
Moon Stompy 2-0
Eldrazi 2-1

Apparently winning with Punishing Maverick is too easy, so I decided to play a last event on hardmode with GW Maverick. My list was inspired by Julian Knab's recent MTGO 5-0:


GW Maverick, 9/2/18

  • Creature Spells (25)
  • 4x Mother of Runes
  • 4x Noble Hierarch
  • 3x Thalia, Guardian of Thraben
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Voice of Resurgence
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Sigarda, Host of Herons
  • Noncreature Spells (13)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (22)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 4x Savannah
  • 2x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Karakas
  • 4x Wasteland
  • 1x Horizon Canopy
  • 1x Gaea's Cradle
  • SB: 3x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Ethersworn Canonist
  • SB: 1x Reclamation Sage
  • SB: 1x Scavenging Ooze
  • SB: 1x Oblivion Ring
  • SB: 1x Gaddock Teeg
  • SB: 1x Pithing Needle
  • SB: 1x Phyrexian Revoker
  • SB: 1x Path to Exile
  • SB: 1x Always Watching

This deck was put together in a hurry and wasn't exactly optimized. There should have been another fetchland instead of the 3rd Mystic, with Sword of Light and Shadow instead of Batterskull. Also, Phyrexian Revoker in the sideboard should have been an Elspeth or Armageddon (I forgot my Armageddons at home, doh!).

Event 3, Sunday Regular
Esperblade 2-1
Aggro Loam 2-0
Miracles 1-2

This event went slightly worse. Notably, I won a game against Loam with Always Watching and Sigarda equipped with Sword of Fire and Ice. My round 3 pairing against Miracles made the "bug" in my sideboard super punishing.

In total, I won 1,200 tickets which I turned into over $200 in cash. A chunk of this cash was exchanged for signatures by Christopher Moeller. I visited his booth about four times on Sunday because I kept discovering cards he had illustrated!



Some conclusions reached over the weekend:
  • Reanimator seems to be on the downtick (especially with the presence of maindeck copies of Reanimate in the Death's Shadow decks) and Lands is still a fantastic matchup (haven't lost a sanctioned match against Lands since Jan 2017). Therefore, I think the 2nd Surgical and 2nd Ooze aren't needed in the 75 of Punishing Maverick.
  • I suspected Voice of Resurgence would get way worse in the new meta, but there is enough Grixis and Delver that its still fine.
  • Maze of Ith is not worth running without Ramunap Excavator or Loam.
  • Owen Turtenwald's UW Delver deck looks sweet. I'm not sure when I'll have a chance to try it though.
  • The side event structure at GPs has gotten way worse than it was in the past. The $20 events are horrible EV unless you go 3-0, and while the $35 ones are better in that regard, spending $20-35 to play only three rounds of Magic is off-putting.
  • Mama J's is good (get the fried catfish), but not worth a 1 hour+ wait if you're hungry.

Wednesday, August 15, 2018

We Modern Now

Unfortunately, there are no weekly Legacy events here in Jacksonville. Despite buying some Legacy cards on MTGO, I prefer paper Magic to MTGO enough that I'm willing to play Modern FNM. Here are some of the decks I've been playing:


UW Midrange, 7/27/18

  • Creature Spells (16)
  • 4x Wall of Omens
  • 4x Kitchen Finks
  • 2x Vendilion Clique
  • 4x Restoration Angel
  • 1x Dragonlord Ojutai
  • 1x Lyra Dawnbringer
  • Noncreature Spells (19)
  • 4x Spell Snare
  • 4x Path to Exile
  • 2x Remand
  • 1x Negate
  • 1x Blessed Alliance
  • 2x Detention Sphere
  • 3x Cryptic Command
  • 2x Supreme Verdict
  • Lands (25)
  • 4x Flooded Strand
  • 2x Hallowed Fountain
  • 3x Island
  • 3x Plains
  • 4x Celestial Colonnade
  • 3x Mystic Gate
  • 1x Eiganjo Castle
  • 1x Minamo, School at Water's Edge
  • 4x Field of Ruin

  • SB: 2x Damping Sphere
  • SB: 2x Rest in Peace
  • SB: 2x Stony Silence
  • SB: 2x Runed Halo
  • SB: 2x Dispel
  • SB: 2x Disenchant
  • SB: 1x Celestial Purge
  • SB: 1x Negate
  • SB: 1x Supreme Verdict

UW Midrange has become one of my favorite Modern archetypes. The manabase and sideboard cards are great, and the Resto/Finks/Wall team does SO much work. This take is heavily based on Yuuya Watanabe's list from Worlds in 2015. UW has been quite successful in Modern recently in the form of hard control builds with Terminus, but I find that style much less appealing.


Zoo, 8/15/18

  • Creature Spells (27)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 4x Tarmogoyf
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 4x Knight of the Reliquary
  • 3x Loxodon Smiter
  • 4x Bloodbraid Elf


  • Noncreature Spells (11)
  • 4x Path to Exile
  • 4x Lightning Bolt
  • 2x Lightning Helix
  • 1x Domri Rade


  • Lands (22)
  • 4x Windswept Heath
  • 4x Wooded Foothills
  • 2x Arid Mesa
  • 1x Temple Garden
  • 2x Stomping Ground
  • 2x Sacred Foundry
  • 2x Forest
  • 1x Plains
  • 1x Horizon Canopy
  • 1x Stirring Wildwood
  • 1x Ghost Quarter
  • 1x Kessig Wolf Run



  • SB: 3x Molten Rain
  • SB: 2x Grafdigger's Cage
  • SB: 2x Fiery Justice
  • SB: 2x Kitchen Finks
  • SB: 2x Stony Silence
  • SB: 2x Gaddock Teeg
  • SB: 1x Ancient Grudge
  • SB: 1x Sword of Light and Shadow

I always find myself coming back to Big Zoo in Modern. It just plays efficient, reasonably powerful cards and is capable presenting a quick clock, which are valuable attributes in this format. The unbanning of Bloodbraid Elf was great news for Zoo, but it has yet to put up many strong results. I think the deck isn't played very much as its on the more expensive side and isn't perceived as being good.


Liege Junk, 7/31/18

  • Creature Spells (27)
  • 4x Noble Hierarch
  • 4x Birds of Paradise
  • 4x Voice of Resurgence
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 4x Loxodon Smiter
  • 4x Siege Rhino
  • 3x Wilt-Leaf Liege


  • Noncreature Spells (10)
  • 4x Path to Exile
  • 2x Thoughtseize
  • 4x Lingering Souls


  • Lands (23)
  • 4x Windswept Heath
  • 4x Verdant Catacombs
  • 1x Marsh Flats
  • 1x Temple Garden
  • 1x Overgrown Tomb
  • 1x Godless Shrine
  • 3x Forest
  • 1x Plains
  • 1x Swamp
  • 3x Razorverge Thicket
  • 3x Gavony Township



  • SB: 2x Damping Sphere
  • SB: 2x Rest in Peace
  • SB: 2x Thoughtseize
  • SB: 2x Stony Silence
  • SB: 2x Gaddock Teeg
  • SB: 2x Blessed Alliance
  • SB: 1x Maelstrom Pulse
  • SB: 1x Thrun, the Last Troll
  • SB: 1x Sword of War and Peace


This deck has very polarized matchups and probably isn't very good overall.  However, I continue to play it solely due to the fact that Wilt-Leaf Liege is one of my favorite cards, and I don't really have another deck to play it in.

Wednesday, July 18, 2018

Bant Stoneblade Update & Top4 Tournament Report

"Not again..."

Deathrite Shaman and Gitaxian Probe are banned in Legacy. Its a brave new world now - or is it a brave old world? Many archetypes that were invalidated or suppressed by the presence of Deathrite Shaman now have a chance to shine again. One of my personal favorites, GSZ Bant Stoneblade, is one such archetype (Primer).

Although Bant experienced a renaissance throughout 2016 and 2017, it was in the form of Bant Deathblade, which eschewed the traditional GSZ package for a much more streamlined build including Deathrite Shaman, and other Black cards like Leovold, Emissary of Trest, Zealous Persecution, Abrupt Decay, and Thoughtseize.

GSZ Bant was less consistent and had worse matchups than Bant Deathblade across nearly the entire field - I would argue that GSZ Bant was superior against Sneak & Show, Eldrazi Stompy, and Moon Stompy, but this wasn't a compelling enough incentive for it to be competitively played.

With Deathrite Shaman now out of the picture entirely, Bant has regained a monopoly on mana dorks + busted Blue cards which could make it a serious contender. With this in mind, I took the deck out to my local monthly Legacy event.


Bant Stoneblade, 7/15/18

  • Creature Spells (15)
  • 4x Noble Hierarch
  • 4x Stoneforge Mystic
  • 1x Qasali Pridemage
  • 1x Scavenging Ooze
  • 3x True-Name Nemesis
  • 2x Knight of the Reliquary
  • Noncreature Spells (24)
  • 3x Green Sun's Zenith
  • 4x Brainstorm
  • 2x Ponder
  • 4x Force of Will
  • 3x Daze
  • 4x Swords to Plowshares
  • 2x Jace, the Mind Sculptor
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (21)
  • 4x Windswept Heath
  • 4x Misty Rainforest
  • 3x Tropical Island
  • 2x Tundra
  • 1x Savannah
  • 1x Forest
  • 1x Island
  • 1x Dryad Arbor
  • 1x Karakas
  • 3x Wasteland

  • SB: 2x Faerie Macabre
  • SB: 2x Meddling Mage
  • SB: 1x Grafdigger's Cage
  • SB: 1x Swan Song
  • SB: 1x Spell Pierce
  • SB: 1x Path to Exile
  • SB: 1x Reclamation Sage
  • SB: 1x Detention Sphere
  • SB: 1x Pithing Needle
  • SB: 1x Gaddock Teeg
  • SB: 1x Sylvan Library
  • SB: 1x Sword of Fire and Ice
  • SB: 1x Vendilion Clique

My list...well, hasn't changed much. The nature of the three "packages" (Force of Will, Stoneforge Mystic, and Green Sun's Zenith) leave very few maindeck flex slots. For those interested in minutiae, I'm playing a 2nd Ponder instead of a 22nd land to accommodate 4 Force of Will main.

In the sideboard, running Faerie Macabre instead of Surgical Extraction was a concession to Reanimator combined with the fact that there are no local Lands players (this is CRAZY to me as someone from the Northeast). But overall, nothing exciting here.

There were only 19 players at the event. Here's a meta breakdown:
  • 4 Death & Taxes
  • 2 UWx Miracles
  • 2 Sneak & Show
  • 1 Belcher
  • 1 BR Griselbrand
  • 1 Burn
  • 1 Eldrazi
  • 1 Elves
  • 1 Eureka Tell
  • 1 Grixis Control
  • 1 Mono-red Sneak Attack
  • 1 Punishing Sneak Nic-Fit
  • 1 UWR Stoneblade

Here's how my matches went:

Round 1: Eureka Tell (2-0)
Round 2: UWR Stoneblade (2-0) 
Round 3: Eldrazi (2-0)
Round 4: Sneak & Show (2-1)
Round 5: ID
Quarterfinal: Death & Taxes (2-0)
Semifinal: Burn (1-2)

I felt like I drew really well all day, so either the deck is well constructed, or I just got lucky. Round 2 my opponent got a game loss for a sideboarding error after we got deck checked.

Now that a number of tournament results are in, the top decks in the new meta appear to be Canadian Threshold, D&T, and Sneak & Show. These are all even to favorable matchups for Bant, so it could prove to be well-positioned moving forward.

Monday, June 25, 2018

Tournament Report: Top8 @ Giga-Bites Legacy Quarterly with Punishing Maverick, 6/23/18

A significant change occurred in my life this April: I moved from Massachusetts to Florida for work reasons. Unfortunately, Northeast Florida doesn't exactly have a thriving Legacy scene. There's a monthly event at Jax Game Center in Jacksonville, but any other regular Legacy event is several hours away from me. As a result, I'm not playing much paper Legacy these days. MTGO just isn't as satisfying as paper Magic, so I've actually started going to a Modern FNM - more on that later!

Craving Legacy, I journeyed 6 hours up to Atlanta last weekend to sling old pieces of cardboard in the Giga-Bites Cafe Legacy Quarterly Win-a-Mox.



Punishing Maverick, 6/23/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 2x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Voice of Resurgence
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Phyrexian Revoker
  • SB: 1x Elspeth, Knight-Errant

The only significant change I've made to my list recently is going down to 23 lands. After cutting the Dark Depths combo a few months ago I decided to maintain the same number of mana-producing lands (24), but eventually noticed that I was flooding often and could afford to cut one. This has been a fine change so far, but I'm still uncertain if  Horizon Canopy is better than a 3rd Savannah. The advantages of Savannah over Canopy are that it is painless, fuels Knight/Scryb Ranger activations, and is another fetchable dual land against Wasteland-heavy decks.

A healthy attendance of 91 players meant there would be 7 rounds of swiss. Here's how my rounds went:

Round 1: Oops, All Spells! (2-1)
Round 2: BUG Control (2-1)
Round 3: Grixis Delver (2-1)
Round 4: Czech Pile (2-0)
Round 5: MUD Post (2-0)
Round 6: ID
Round 7: ID
Quarterfinal: Czech Pile (0-2)

Both games of the QF were winnable had I played better, but oh well. I won some cash which covered the cost of the Airbnb and gas and got to head back home earlier. Giga-Bites had a great event and I look forward to attending future ones.

Saturday, March 10, 2018

We MTGO Now

Recently I sold some underutilized and expensive cards and decided to use the proceeds to buy into MTGO (username: s3raphix). It will be a nice option to have when I can't play paper Magic, and will help me improve my understanding of certain rules/interactions and become a faster player.

A competitive version of Punishing Maverick can be built relatively inexpensively at about 250 tix. This version omits Noble Hierarchs and Surgical Extractions, as those cards are a bit pricey online. More Birds of Paradise and Faerie Macabre/Tormod's Crypt are fine substitutes however. Here is the list:


MTGO Punishing Maverick, 3/10/18

  • Creature Spells (20)
  • 4x Mother of Runes
  • 4x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 4x Knight of the Reliquary
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • SB: 3x Tormod's Crypt
  • SB: 2x Choke
  • SB: 1x Reclamation Sage
  • SB: 3x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Blessed Alliance
  • SB: 1x Phyrexian Revoker
  • SB: 1x Kitchen Finks
  • SB: 1x Voice of Resurgence
  • SB: 1x Dromoka's Command


To compensate for the lower threat density that comes with playing Birds, Sword of Fire and Ice is in the maindeck and I cut a land for an Elspeth, Knight-Errant (recently I've mana flooded a bit too often and was looking to cut a land anyway). This isn't to say Birds is a bad card; tapping for Red and flying are often relevant.

I've been jamming games in the  "Just for Fun" lobby to familiarize myself with the MTGO interface in preparation for more competitive play. For this purpose I crafted a less-competitive deck than Maverick which can only be described as "GW Cards I Like". Here is the latest version:


MTGO GW Cards, 3/10/18

  • Creature Spells (24)
  • 4x Birds of Paradise
  • 3x Voice of Resurgence
  • 3x Qasali Pridemage
  • 2x Stoneforge Mystic
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 3x Knight of the Reliquary
  • 2x Kitchen Finks
  • 2x Aven Mindcensor
  • 2x Hero of Bladehold
  • Noncreature Spells (13)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • 1x Umezawa's Jitte
  • 1x Sword of War and Peace

  • Lands (23)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 4x Savannah
  • 3x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Sunpetal Grove
  • 1x Stirring Wildwood
  • 1x Gavony Township
  • 1x Karakas
  • 1x Wasteland
  • SB: 3x Tormod's Crypt
  • SB: 3x Ethersworn Canonist
  • SB: 2x Winter Orb
  • SB: 2x Blessed Alliance
  • SB: 1x Reclamation Sage
  • SB: 1x Gaddock Teeg
  • SB: 1x Pithing Needle
  • SB: 1x Kitchen Finks
  • SB: 1x Sword of Feast and Famine


So far I've played against a mix of powerful and not-so powerful decks with very positive results. The deck has been a ton of fun. Winning with Birds carrying Swords and Hero of Bladehold is my kind of Magic.

Wednesday, March 7, 2018

Tournament Report: 44th @ SCG Worcester with Punishing Maverick, 3/4/2018

Here's what I played at this year's SCG Worcester:


Punishing Maverick, 3/3/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Sword of Fire and Ice
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Blessed Alliance
  • SB: 1x Phyrexian Revoker
  • SB: 1x Kitchen Finks


I committed the heresy of cutting Scryb Ranger from my 75 in order to move Voice of Resurgence to the main and free up a sideboard slot for another anti-nonsense card, which became the Phyrexian Revoker. I know I can be quoted in various places saying I'd never play Maverick without Scryb Ranger and hope this sin can be forgiven. The other change I made was fitting Blessed Alliance into the sideboard. TNN is very popular right now and this card also looks reasonable against random aggro and fatty decks. Didn't cast it all weekend (in fact, it ate two Thoughtseizes) so can't say how good it is. I inspired another Maverick player (Thunderknight on The Source) to run it in the Legacy Classic on Sunday and it was good for him.

Day 1
There were 722 players in the tournament.
  • Round 1: Dredge (2-1)
  • Round 2: Miracles (2-1)
  • Round 3: Elves (2-1)
  • Round 4: GWb Maverick (0-2)
  • Round 5: Eldrazi (2-0)
  • Round 6: Esperblade (2-0)
  • Round 7: Bant Deathblade (1-1)
  • Round 8: Czech Pile (1-1)
  • Round 9: Esper Miracles (2-1) 
The cutoff for Day 2 was 19 points - with 20 I got in at 60-somethingth place.

Day 2
  • Round 10: Burn (1-2)
  • Round 11: Lands (2-1)
  • Round 12: Food Chain (2-0)
  • Round 13: BUG Control (1-2)
  • Round 14: GWb Maverick (2-0)
  • Round 15: Aggro Loam (1-2)

Final Record after 15 grueling rounds of Magic: 9-4-2, 44th place

I encountered a mix of good matchups (Lands, Dredge, Eldrazi, Blade) and bad matchups (Elves, Burn, Miracles, Food Chain). Every sideboard card was brought in at least once over the over the weekend. However, in hindsight this 75 feels underpowered without Deathrite Shaman, Thalia, Scryb Ranger, Dark Depths, or the 4th Wasteland. One to two of these elements should be included in any Punishing Maverick deck.

Maverick was somewhat well-represented on day 2, with myself and two other GWb players - both of whom I faced over the weekend! I'm very bad at navigating the mirror but managed to win one of these two matches. The player I lost to on day 1 made it to 32nd place.

Also, props to Tommy Kessler for being my only friend to day 2 and stick it out with me. He got 29th place so congrats to him as well.

This was the last big event on my schedule for a while as I won't be attending GP Seattle next month. Maybe I'll be Brainstorming again for the foreseeable future. 

Friday, February 23, 2018

Double Tournament Report: Top16 and Top8 Weekend with Punishing Maverick, 2/17-2/18/18

I played Punishing Maverick in back to back events last Saturday and Sunday and placed 11th and 2nd in them respectively.

There were a few unusual sideboard cards I wanted to test so I ended up playing the same 75 in both events:


Punishing Maverick, 2/17/18

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (24)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Horizon Canopy
  • SB: 2x Surgical Extraction
  • SB: 2x Choke
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Sword of Fire and Ice
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Dromoka's Command
  • SB: 1x Voice of Resurgence
  • SB: 1x Kitchen Finks


My list has changed a bit since I last overviewed it a few months ago. Most of these changes were motivated by a desire to improve the matchup vs Bob Huang-style Grixis Delver decks, which I found myself losing to a lot. Here are some of the changes:

  • Kitchen Finks: Intended to be a threat that's good in both aggressive and grindy matchups. In the past I tried to play more removal in the sideboard for these matchups like Fiery Justice, Pyroblast, and Council's Judgment, but I found having too many reactive cards creates awkward draws and makes it hard to close out games. In the case of Grixis Delver, you're often able manage their threats, but then lose the damage race to TNN. Finks is resilient against efficient spot removal unlike your other threats, and can pressure the opponents life total while bolstering your own.
  • Dromoka's Command: This versatile little card can be creature removal, enchantment removal, a combat trick, and a counterspell of sorts. I felt that it warranted testing in the slot I previously dedicated to Wear / Tear. 
  • Batterskull: I expanded the Stoneforge Mystic package to 3 Mystics + Batterskull main, moving Sword of Fire and Ice to the sideboard. Batterskull makes your Mystics more threatening and is just a card that suits my playstyle. This card should also improve the Delver matchups.
  • Voice of Resurgence: This card has been in my maindeck for a while, but I decided swap it with the 2nd Ooze in the sideboard. I believe Ooze is the more versatile maindeck card and is one you'll want to naturally draw in many game 1s.
  • Dark Depths: I've played the Thespian's Stage + Dark Depths combo in all my Punishing Maverick lists for almost two years now, but lately have been doubting its effectiveness. Of the games you win with this combo, only a small percentage would have been unwinnable without it. The majority of these games were winnable through other means, but it was quicker and easier to win with the combo. Furthermore, my theory envisioning the use of Crop Rotation to quickly assemble the combo against non-interactive decks hasn't been as effective as I hoped. Often, given the opportunity to assemble the combo with Knight or Crop Rotation, I found myself wanting to Wasteland the opponent instead. Perhaps going up to 3 Crop Rotations makes this theory more viable, and I know some players who have tried this. The benefit of removing Thespian's Stage + Dark Depths is that you can make room for either two more spells, or another spell and a different utility land/dual land instead (I essentially chose to replace Dark Depths with the 3rd Stoneforge Mystic and Thespian's Stage with Horizon Canopy). The Crop Rotation sideboard plan becomes less versatile without access to the combo, but with Wasteland, Karakas, and Bojuka Bog still should afford a solid range of interaction - I'm currently evaluating weather this is true. There are some unfavorable matchups in which Dark Depths is clearly one of your best win conditions including Burn, Elves, and Food Chain. At least for the Burn matchup, incorporating Batterskull, Kitchen Finks, and Dromoka's Command compensates for the absence of Depths.
  • Choke: I don't have much experience playing this card, but am trying it as a tool primarily against Czech Pile and the increasingly popular Miracles deck. While Pyroblast is good in these matchups, Choke is a way less "fair" card, capable of both winning games on its own and contorting the opponent's gameplay by its mere presence. It also overloads opposing disenchant effects along with Sylvan Library and Equipments. I've been in several games where I have Choke and Library out and my opponent is forced to destroy the Choke - and then loses to Library. Choke also has some legs against random Blue combo decks like Sneak & Show, High Tide, and even Storm. While slow and often ineffective in these matchups, its typically better than other cards in your 75 and can potentially cripple the opponent. Part of the reason I historically favored Pyroblast over Choke its superiority against Delver - however, it has turned out to be lackluster against Grixis Delver as a reactive and restricted card in the matchup.

Here's a rundown of how the events went:

Saturday, 2/17/2018: 2k @ GamingEtc, 95 players
This event was originally a 1k but due to the high turnout was upgraded to a 2k.
  • Round 1: UR Delver (2-1)
  • Round 2: Punishing Dack Control (0-2)
  • Round 3: Mono-Red Human Stompy (2-0)
  • Round 4: Infect (2-0)
  • Round 5: Mono-Red Sneak Attack (2-0)
  • Round 6: Czech Pile (2-1)
  • Round 7: Grixis Delver (0-2)
Final Record: 5-2, 11th place


Sunday, 2/18/2018: 1k @ The Complex, 55 players
  • Round 1: Burn (2-0)
  • Round 2: UB Mill (2-1)
  • Round 3: T.E.S. (2-1)
  • Round 4: Elves (0-2)
  • Round 5: Junkblade (2-0)
  • Round 6: Canadian Threshold (2-1)
  • Quarterfinal: BUG Shardless Aluren (2-1)
  • Semifinal: Manaless Dredge (2-1)
  • Final: Grixis Delver (1-2)
Final Record: 7-2, 2nd place


Ironically, I lost both my matches against Grixis Delver despite my efforts to improve the matchup, so my current approach needs to be re-evaluated. At least after losing my win and in on Saturday some redemption was salvaged on Sunday (even if it meant a two hour drive and total exhaustion by the end of it)...on the whole, it was a great weekend.

Saturday, February 10, 2018

DECK: Punishing Maverick, 1/19/18

In January 2018, I finally finished acquiring all the significant foils I planned on having in my Punishing Maverick deck. Here is the result:


Creatures

Noncreatures

Lands

Sideboard



In the maindeck, the basics, Karakas, and Sylvan Library remain un-foiled. This is intentional, and I don't plan on acquiring foil versions of these. For Karakas and Library, Legends is more pimp than any foil version in my opinion. In this sideboard, and my pool of Maverick sideboard cards, there are still a number of non foils. While I might pick up foils of some of these here and there, its not something I'm actively pursuing. As such, I consider the foiling of this deck to be finished. It took over 3 years, with my first Maverick foils being purchased at GP New Jersey in November 2014. As for my next pimp project...maybe I'll be upgrading my dual lands, who can say.

Sunday, November 26, 2017

DECK: Esper Mentor

Esper Mentor was an archetype that always vaguely interested me, but I never saw I list I liked and didn't invest any effort into developing my own. I was spared by Hanni Alnimer, who made Top8 at Eternal Weekend a month ago with this list.

I don't think there's anything innovative in Hanni's list, but something about it just "clicked" with me. I picked up Mentors and Therapies and have now played four weekly events with the deck (11-5-1 record), tweaking it along the way. Here is where I'm currently at:

Win-cons

Instants & Sorceries

Lands

Sideboard




As you may notice, I haven't changed Hanni's MD spellbase at all, which feels very good and tight so far. This is my first experience playing with Cabal Therapy and Monastery Mentor (not to mention 12 cantrips), which give the deck a different texture than classic Esper Deathblade and have led to many misplays. What I've enjoyed casting the most is Gitaxian Probe. While obviously great with Therapy and Meddling Mage, even individually the card is incredibly powerful. 

Wednesday, November 1, 2017

Tournament Report: Top16 @ SCG Classic with Punishing Zoo, 10/29/17

After going 1-3 drop with Punishing Maverick in the SCG Open on Saturday, I decided to play Punishing Zoo in the Classic on Sunday. My experiences getting hosed by Liliana the Last Hope (maindeck!) and Izzet Staticaster in the Open led me to consider that Zoo may be in a better spot than Punishing Maverick at the moment.

Zoo is specifically stronger against the popular Grixis Delver and Czech Pile-style decks for several reasons. Maverick is a slow, synergy-based strategy that can be effectively combated by their efficient disruption. Its also vulnerable to cards which have become prevalent like those mentioned above and Kolaghan's Command.

On the other hand, Zoo has more individually powerful cards, and can match these decks on the efficiency axis with a 1-mana threat in Wild Nacatl and additional 1-mana interaction in Lightning Bolt. Against Delver its very realistic to race without drawing any interaction, which Maverick can almost never do. You're also less vulnerable to sweepers since you can present a decent clock with fewer creatures.

I ended up on the list below, which can also be found here.


Punishing Zoo, 10/29/17
  • Creature Spells (20)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • 2x Thalia, Heretic Cathar
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Lightning Bolt
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • Lands (23)
  • 4x Wooded Foothills
  • 4x Windswept Heath
  • 2x Savannah
  • 2x Taiga
  • 2x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 2x Wasteland
  • SB: 3x Surgical Extraction
  • SB: 1x Gaddock Teeg
  • SB: 2x Pyroblast
  • SB: 1x Wear / Tear
  • SB: 1x Reclamation Sage
  • SB: 2x Crop Rotation
  • SB: 2x Ethersworn Canonist
  • SB: 1x Bojuka Bog
  • SB: 1x Umezawa's Jitte
  • SB: 1x Chandra Pyromaster

I made a few adjustments to the maindeck since last playing it in June. The "grind slot" changed from a Planeswalker to the 4th Punishing Fire. I also cut the 3rd Qasali Pridemage for a Voice of Resurgence based on Voice's sterling performance in Maverick so far. Lastly, Skarrg, the Rage Pits was replaced with a 2nd Wasteland, mostly due to concern with the Lands and Turbo Depths matchups. Skarrg is a true beating against True-Name Nemesis, but we don't need the extra help against decks employing that card.

I honestly didn't put enough thought into the sideboard, which is functionally the same sideboard I play in Maverick. I incorporated the Crop Rotation package without being certain of its effectiveness in the absence of Dark Depths.

There were 119 players in the tournament so it was 7 rounds. Mine went as follows:

Round 1: Canadian Threshold (2-1)
Round 2: Czech Pile (2-1)
Round 3: Death & Taxes (2-1)
Round 4: Aggro Loam (1-2)
Round 5: Czech Pile (2-0)
Round 6: Sneak & Show (0-2)
Round 7: Grixis Control (2-0)

At 5-2 I had good enough breakers to slide into 15th place.

The only bad matchup I encountered was Sneak & Show, which I regrettably punted a winnable game 1 against. The deck performed well against the various fair Blue decks I expected to face. As long as significant quantities of such decks exist in the meta, Zoo has a chance to be relevant. While not a very impressive result, I hope this provides some visibility to the Zoo archetype and demonstrates that it has life in the current meta.

As a postscript, I would like to congratulate my car mates Matt Kuranda and Caleb Comptois for making Top 8 and Top 32 respectively in the Open!

Tuesday, October 3, 2017

Punishing Maverick Update

After a few months of playing mostly Stoneblade decks, I reached the conclusion that Stoneblade was virtually unplayable as the format shook out to be dominated by Czech Pile. Considering the power of Punishing Fire in a sea of Deathrite Shaman + X decks, it was only natural that I returned to Punishing Maverick.

I've now been playing Punishing Maverick almost exclusively for over two months and testing all sorts of configurations. One thing that quickly became apparent was that the 4th Punishing Fire is necessary in this meta. Another reality of the meta is that Stoneforge Mystic is a flimsy threat in a non-Blue deck against the various Kolaghan's Command decks, and even against Grixis Delver due to cards like Stifle, Cabal Therapy, and Ancient Grudge.

These conclusions led me to do significant testing of lists without Stoneforge Mystic, in order to accommodate the 4th Fire + some other grindy cards. Here are some cards I tried in the slots normally occupied by Stoneforge Mystics and Equipment:

  • Tireless Tracker - I got Tracker out in maybe 8 games but it never felt backbreaking. There was one spot I recall Zenithing for it instead of Knight to immediately make some Clues. This card definitely has potential and I'm willing to try it again. There's something to be said for having a continuous source of actual card draw.
  • Ramunap Excavator - Adding to the long list of recently printed 3-drops fighting over flex slots in Maverick, Excavator has some strong synergies with the deck. My main concern with this card is that its another engine that is graveyard-based like Knight and Punishing Fire. For this reason, I generally prefer Tracker as it attacks from a slightly different angle. 
  • Domri Rade - Any 3 mana planeswalker warrants a serious look in Legacy. I played Domri in a few events in 2014 and 2015 and he was never stellar. The +1 ability "misses" a lot since Punishing Maverick doesn't have a very high creature count. However, it enables you to bootleg some library manipulation in tandem with shuffle effects. The -2 ability has interesting implications with Exalted, Mother of Runes, and Punishing Fire, but isn't a reliable source of removal. One advantage I consider Domri has over a different grindy noncreature, nonartifact permanent like the 2nd Sylvan Library is that he functions against a Leovold. In testing Domri did tremendous work against a totally unexpected deck - Lands. I resolved him against Lands in 3 different games and won all of them...2 of them with the emblem! It turns out that once you have an active Knight and Scavenging Ooze, it becomes very hard for Lands to kill you or Domri. From this position its easy to make the Emblem, which evades Maze of Ith and makes all your creatures hit much harder. In the third game, I used Domri to immediately fight down a Tracker with my Knight, and my opponent scooped shortly after.
  • Voice of Resurgence - While appearing to be a killer of control decks, Voice of Resurgence was downright embarrassing against the Swords to Plowshares/Terminus/Counterbalance combination out of Miracles, rendering it unplayable. However, in the new meta of control decks playing Fatal Push and Kolaghan's Command, this card's stock has increased drastically. It is also very effective against Delver and Burn.


After trying these cards I realized that while not always good, Stoneforge Mystic is a fairly efficient threat and has applications against an impressive range of strategies. Jitte ruins many creature-based decks and you're frequently happy to have more "looks" at it via Stoneforge Mystic. Playing against combo? Grab your Sword. Blood Moon or Ensnaring Bridge? No problem. Most of the cards I replaced Stoneforge Mystic with were either too clunky or too narrow. So I concluded the best course was to play the 4th Punishing Fire and limit the SFM package to 2 Mystics/1 Jitte/1 Sword.

All this being said, here is my current list:


Punishing Maverick, 9/30/17

  • Creature Spells (20)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 1x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • Noncreature Spells (15)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 4x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Grafdigger's Cage
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Scavenging Ooze
  • SB: 1x Fiery Justice



The only spicy card that has stuck around is Voice of Resurgence, which is efficient enough and good enough in the right matchups that I think it warrants a maindeck slot over the 2nd Ooze, which I have moved to the SB.

Here are some updates on other cards I was testing:

  • Always Watching - This has been a nice card and functions as intended. I've had it out in about 5 games and only lost 1 of those. However, hitting WW to cast it has been a slight concern. This card got squeezed out of the 75 to fit the SFM package, Voice of Resurgence, 2 Oozes, and the Cage.
  • Wear / Tear - I honestly haven't drawn this card much, but it still feels useful and I bring it in often.
  • Sudden Demise - I've switched this slot back to Fiery Justice. While Sudden Demise is stronger against "wide" strategies like Elves and Death & Taxes, Fiery Justice is still good against these decks while being way better vs Delver and generic midrange decks.
  • Sword of Feast and Famine - This card is still worse than Sword of Fire and Ice overall.

Overall, my current run with the deck has been quite successful at the local level, producing over $200 of store credit so far. Notably I am 9-0 vs Lands and 5-0 vs Burn in sanctioned matches...playing 0 Deathrite Shamans! This should demonstrate that Deathrite Shaman isn't as crucial as some people think. There's an argument that you should play Deathrite Shaman in this deck right now mainly to interfere with your opponent's Shamans - but this interference goes both ways, and as a mana-hungry deck we don't like to have useless mana dorks.