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Friday, July 7, 2017

Deck Tech: Junk Loam

I haven't played Aggro Loam regularly for almost two years now. While a very powerful and flexible archetype, I was ultimately frustrated by its fundamental inconsistencies. One idea I always tinkered with was playing a 3-color Loam deck, in the hope that shedding the 4th color could ameliorate some of these consistency issues. This led me to play various Naya and Jund Loam builds at some weeklies here and there, but none were very successful.

I never fully explored Junk colors since I was loath to play Aggro Loam without Punishing Fire. Until now, the only Junk Loam variant I had played was the relatively combo-centric Junk Depths deck with Living Wish. However, a new printing has made a "fairer" Junk Aggro Loam deck appear much more appealing to me than before.


Collective Brutality


Collective Brutality slots very naturally into an Aggro Loam shell for several reasons.
  • Interaction with a CMC of 2, so it plays well with Chalice on 1.
  • It affords maindeck interaction with combo decks via the discard ability, and to a lesser extent the drain ability.
  • Versatile maindeck card overall, with utility in fair matchups as a Disfigure as well. This versatility is very valuable in a non-Blue deck with little card selection.
  • Cost of Escalating is often low since you have cards that are bad draws late game or in certain matchups, or cards that don't mind being in your graveyard.

Without further ado, here is the list I decided to start with:


Junk Loam, 7/2/17
  • Creature Spells (11)
  • 4x Dark Confidant
  • 1x Tarmogoyf
  • 1x Gaddock Teeg
  • 1x Scavenging Ooze
  • 4x Knight of the Reliquary

  • Noncreature Spells (23)
  • 4x Mox Diamond
  • 4x Chalice of the Void
  • 2x Sylvan Library
  • 2x Green Sun's Zenith
  • 2x Life from the Loam
  • 3x Abrupt Decay
  • 3x Collective Brutality
  • 2x Liliana of the Veil
  • 1x Maelstrom Pulse
  • Lands (26)
  • 4x Verdant Catacombs
  • 3x Windswept Heath
  • 3x Bayou
  • 2x Scrubland
  • 1x Savannah
  • 1x Dryad Arbor
  • 1x Forest
  • 1x Swamp
  • 1x Horizon Canopy
  • 1x Cabal Pit
  • 1x Dark Depths
  • 1x Thespian's Stage
  • 1x Maze of Ith
  • 1x Karakas
  • 4x Wasteland
  • SB: 2x Thalia, Guardian of Thraben
  • SB: 2x Containment Priest
  • SB: 4x Leyline of the Void
  • SB: 1x Toxic Deluge
  • SB: 1x Reclamation Sage
  • SB: 1x Garruk Relentless
  • SB: 2x Swords to Plowshares
  • SB: 2x Thoughtseize


The spell-base is very similar to a "stock" 4C Loam list, essentially just swapping Brutality in for Punishing Fire.

In the manabase, I tried to keep the number of utility lands to a minimum. The Dark Depths combo can be comfortably accommodated, which I felt was stretched thin in 4 colors. Notably, I eschewed Barren Moor/Tranquil Thicket entirely, playing Horizon Canopy as my only Cycling land. While atypical for an Aggro Loam deck, this change was motivated by an intent to be less reliant on Loam and to curve out more easily with untapped lands.

I have played this exact list in 3 different weekly tournaments and prized at all of them. Matches have been as follows:

Miracles (2-0)
Omni-Sneak (2-1)
Czech Pile (1-1)
UR Delver (1-2)
Punishing Zoo (2-1) <--(My list!)
RG Lands (2-0)
Goblins (2-0)
Manaless Dredge (2-0)
Slivers (2-0)
Omni-Sneak (0-2)
Omni-Sneak (2-1)
BR Griselbrand (2-1)

Some observations thus far are as follows:

  • Collective Brutality is never bad but never amazing. Its versatility is indeed valuable, but its definitely an inefficient spell by Legacy standards.
  • Deathrite Shaman and Baleful Strix are both quite problematic for this deck. The lack of Punishing Fire is very palpable against decks with those cards such as Czech Pile. Cabal Pit is absolutely necessary since it grants you some form of repeatable removal. Another possibility is running Darkblast in the sideboard.
  • The manabase is quite solid. The basic Swamp feels unnecessary and there can also be room for another utility land in place of the 3rd Bayou or a fetchland. For additional utility lands, another Cycling land, Bojuka Bog, and a manland are all possibilities.
  • The Maelstrom Pulse can probably become a 3rd Liliana.
  • The sideboard has felt fantastic overall, I would like to somehow fit in a Golgari Charm though.

Monday, June 19, 2017

Maverick in GP Vegas Side Events

After a lacking 3-4 drop performance playing Punishing Zoo in the GP main event, I decided I would try my luck playing Maverick in side events for the rest of the week. There were several Legacy "Double-Up" events scheduled, which were capped at 4 rounds, run at Regular REL, and awarded prize wall tickets based on record. I was determined to craft a 75 for my first Double-Up on Friday afternoon that would have good matchups VS Burn and BR Griselbrand, which had been incredibly popular strategies in the main event. This motive led me to play GWb Maverick for the first time in around one year. Here is the list I came up with:


GWb Maverick, 6/16/17

  • Creature Spells (26)
  • 4x Mother of Runes
  • 3x Deathrite Shaman
  • 2x Noble Hierarch
  • 3x Stoneforge Mystic
  • 3x Thalia, Guardian of Thraben
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Courser of Kruphix
  • Noncreature Spells (12)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Batterskull
  • Lands (22)
  • 4x Windswept Heath
  • 3x Verdant Catacombs
  • 3x Savannah
  • 1x Bayou
  • 1x Scrubland
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Gaea's Cradle
  • 1x Karakas
  • 1x Horizon Canopy
  • 4x Wasteland

  • SB: 3x Surgical Extraction
  • SB: 3x Thoughtseize
  • SB: 2x Zealous Persecuion
  • SB: 1x Enlightened Tutor
  • SB: 1x Grafdigger's Cage
  • SB: 1x Phyrexian Revoker 
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Reclamation Sage
  • SB: 1x Path to Exile



I don't have much to say about the list, but I just want to bring attention to one card: Courser of Kruphix. While not flashy its a powerful advantage engine in long games. However, in the pre-Top banning meta Courser was incredibly bad against Wear / Tear out of Miracles, to the point that I deemed it uplayable. With Miracles significantly diminished I believe this card is a very viable option for a supplemental 3-drop once again. Tireless Tracker and Renegade Rallier have legs in this slot as well, but I don't own and haven't tested either of those cards yet.

My matches in this event went as follows:

Round 1: BUG Aluren (2-1)
Round 2: BUG Depths (2-1)
Round 3: A.N.T. (2-0)
Round 4: BR Griselbrand (2-1)

I offered a split to my Round 4 opponent but he wanted to play it out for more tix, so winning that round gave me the added satisfaction of being a "dream crusher". While rusty with GWb Maverick I think I played OK overall. Resting on the laurels of my 4-0, I was content to play Punishing Maverick in the next Legacy Double-Up on Saturday, combo decks be damned.


Punishing Maverick, 6/17/17

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • 1x Courser of Kruphix
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Feast and Famine
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 2x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Wear / Tear
  • SB: 1x Always Watching
  • SB: 1x Sudden Demise

This list incorporated several new cards I wanted to test:

  • Wear / Tear: I recently tried this card out in Zoo as a Disenchant-type effect to supplement Qasali Pridemage and Reclamation Sage. While those are great cards and can be tutored with GSZ, they can be a bit inefficient so I saw the need for cheaper interaction. Krosan Grip and Ancient Grudge were considered but Wear / Tear is the most flexible overall.
  • Sudden Demise: Sweepers can be awkward to slot into Maverick due to its creature-heavy nature but are very useful to have in some matchups where your spot removal isn't efficient enough or is taxed too heavily.  I've played Electrickery and Fiery Justice in this role before but am exploring Sudden Demise since it minimally impacts your own board in many situations due to its selective nature and is particularly potent VS multi-colored Leovold decks. Unfortunately, there is still no efficient Red sweeper that kills True-Name Nemesis.
  • Always Watching: This is interesting technology a friend was thinking of trying in Bant Deathblade. Its well-suited to a Maverick deck since the anthem effect reduces your exposure to -1/-1 effects, and Vigilance pairs nicely with all your creatures with tap abilities. I put this card in the SB slot I typically reserve for a grindy Planeswalker as it has applications VS similar decks including Stoneblade, Shardless, Czech Pile, Death & Taxes, and Lands.
  • Sword of Feast and Famine: I have played this card in Maverick sporadically over the years, and eventually concluded there was no reason to play it over Sword of Fire and Ice or Sword of Light and Shadow in a Miracles-dominated meta. Now that Miracles is diminished it may have a chance to shine again, but after playing it regularly in Stoneblade decks over the last month I'm still struggling to justify running it as the Sword of choice.

My matches in this second event went as follows:

T.E.S. (1-2)
Ur Omni-Tell (2-1)
Omni-Sneak (2-1)
Death & Taxes (2-0)

I ended up playing against a bunch of combo decks anyway, but managed to triumph over two of them and only narrowly lost to the third. Wear / Tear was great VS Death & Taxes and Omni-Sneak (got to pick off a Lotus Petal). I only brought Always Watching in against D&T but unfortunately never drew it.

This event brought my final record with Maverick decks over the weekend to 7-1 with 1400 tix worth of winnings, which I was able to convert into about $250 of cash via "alternative channels". Maverick is the greatest after all.

Sunday, June 11, 2017

Top4 @ Legacy Loot with Punishing Zoo

Two local Legacy Dual Land tournaments were slated to take place on June 10th, the weekend before GP Vegas, one at Scholar's in Bridgewater and the other at Die Hard Games in Pawtucket. Both events had been on the calendar for some time and there was reportedly some back and forth between the two stores about a re-scheduling, but a compromise couldn't be reached. Thus, me and many other Legacy players based in MA had a choice of tournaments to attend. I ended up deciding on Die Hard's. While it had worse prize support it had cheaper entry and started later. Plus, I hadn't been to Die Hard in almost two years and felt like going there again.

Over a month ago I "locked-in" Bant Stoneblade as the deck I would play in the main event at GP Las Vegas. I played it almost exclusively in my weekly events since then, but a few days ago realized I wasn't as confident with the deck was I wanted to be for the GP and would probably be better off playing a Green/Punishing Fire deck. Unfortunately, I'd been neglecting Maverick almost completely since SCG Worcester, so that wasn't an appealing alternative. The "solution" I found to these apprehensions was to try Punishing Zoo. It has a lot of the same advantages Punishing Maverick offers while being a bit more straightforward to play. I decided to put Zoo to the test at Die Hard's event this weekend. Here's what I registered:


Punishing Zoo, 6/10/17
  • Creature Spells (20)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 3x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 4x Knight of the Reliquary
  • 2x Thalia, Heretic Cathar
  • Noncreature Spells (17)
  • 4x Green Sun's Zenith
  • 4x Lightning Bolt
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Elspeth, Knight-Errant
  • Lands (23)
  • 4x Wooded Foothills
  • 4x Windswept Heath
  • 2x Savannah
  • 2x Taiga
  • 2x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 1x Skarrg, the Rage Pits
  • 1x Wasteland
  • SB: 3x Surgical Extraction
  • SB: 1x Gaddock Teeg
  • SB: 2x Pyroblast
  • SB: 1x Wear / Tear
  • SB: 1x Reclamation Sage
  • SB: 1x Enlightened Tutor
  • SB: 1x Null Rod
  • SB: 1x Ethersworn Canonist
  • SB: 1x Grafdigger's Cage
  • SB: 1x Umezawa's Jitte
  • SB: 2x Blood Moon


There were 25 people at the tournament compared to 30 at Scholars, a near 50/50 split between the two stores. Some people bemoaned that they would have rather played in a single 55 player event, but I was content to play 5 rounds of Legacy regardless.

My rounds went as follows:

Round 1: Food Chain (2-0)
Round 2: Grixis Delver (2-1)
Round 3: Grixis Delver (2-0)
Round 4: ID
Round 5: ID
Quarterfinal: Grixis Delver (2-0)
Semifinal: Omni-Sneak (0-2)

I ended up claiming the 3rd place prize of 2 Revised Scrublands (Unfortunately I noticed after leaving that one of the Scrublands is in very sorry shape - while probably sleeve playable, it is definitely worthless).

My matchups weren't varied, but I gained the valuable knowledge that its difficult for this deck to lose to Grixis Delver. We'll see how I feel about this over the next few days...but if someone is going to play Zoo at the biggest Legacy event of the year, it should be me, right?

Saturday, April 29, 2017

Why You Should Play a Sword in Your UWx Stoneblade Deck

The principal haymaker in the Stoneblade archetype is its namesake card, Stoneforge Mystic. While Stoneforge Mystic is a potent enabler, the actual payoff of the card is the powerful Equipment she brings with her. The two Equipments that will be found in every Stoneblade deck are Batterskull and Umezawa's Jitte. However, there are a few more Equipment cards worth considering for Stoneblade. I see the Sword cycle as filling a crucial role in a Stoneblade deck against the Legacy metagame, and would almost never consider playing Stoneblade without one of these Swords in my 75.

The Role of a Sword in "Fair" Matchups
Outside of True-Name Nemesis, Stoneblade typically consist of creatures that are fragile and line up poorly in combat against Legacy staples such as Tarmogoyf, Thalia, Young Pyromancer, and Baleful Strix. It is often difficult to attach Jitte to one of these creatures, and to have it survive multiple combat steps to get value out of the Jitte. On the other hand, while Batterskull comes with its own sizable 4/4 body, it can be inefficient to put into play and Equip without the help of a Stoneforge Mystic. A Sword provides an intermediate option between these two. It can reasonably be cast and equipped without a Stoneforge Mystic, and grows any creature in the deck to be a sizable threat with some form of evasion and threatening triggers. In some fair matchups, the evasion and triggers even make a Sword the first Equipment you tutor for. Furthermore, after sideboarding opposing fair decks will usually have more ways of interacting with your Equipment. Having a 3rd Equipment gives you redundancy against this interaction, and ensures your Stoneforge Mystics remain relevant in long and varied games by adding a threat with a different dynamic to your deck.

The Role of a Sword in "Unfair" Matchups
Batterskull and Umezawa's Jitte tend to be lackluster against spell-based combo decks. While Stoneforge Mystic into Batterskull on curve presents the fastest clock most Stoneblade decks can muster, this is often too slow, and the lifelink, vigilance, and activated abilities tend to be irrelevant. Likewise, Umezawa's Jitte loses a lot of use against decks without creatures (Griselbrand, Emrakul and the like hardly count as creatures!) and is also slow to present a clock. A Sword perfectly compensates for the weaknesses of both Batterksull and Jitte against combo: it increases your clock and has triggers that interact with your opponent. Furthermore, since unfair decks generally don't play creatures, the chance of triggering your Sword is very high. With this kind of Equipment available, Stoneforge Mystic transforms from a slow, clunky clock to a dynamic and compact threat in these matchups.

Which Sword Should I Play?
All of the Swords are powerful cards that can play the role I describe here, but they each have a unique set of advantages and disadvantages. Ultimately, deciding which Sword to play can come down to your preference or expected meta.

Wednesday, March 1, 2017

Bant Maverick Update

Last week I decided to sleeve up a Bant Maverick deck again for the first time in years. After playing some Modern recently I just wanted to Geist people out.

I crafted a pretty stock list with no Brainstorms, but went off the deep end with the 2 flex slots, playing a Dromoka's Command and an Elspeth Knight-Errant. While Dromoka's Command was a sweet blowout against Burn, I realized playing some anti-combo Blue cards maindeck was a luxury I could afford.

I changed the 2 flex slots into Spell Pierces and took the deck to a Dual land tournament the next day, going 3-3 (Wins: BUG Control, UR Stax, Grixis Delver. Losses: GWb Maverick, Omni-Sneak, Miracles).

While I got to Geist some people out which was awesome, the reality is time has not been kind to my angel-toting friend. A relentless string of widely adopted printings have eroded Geist's playability in Legacy to the point that it is all but obsolete. These include:
True-Name Nemesis
Council's Judgment
Gurmag Angler
Monastery Mentor
Thought-Knot Seer, Reality Smasher, etc.
Leovold, Emissary of Trest
...and more I probably forgot.

Geist may still find its way into my decks once in a while, but its competitive time over. Ironically, one recent printing looks like a perfect replacement for Geist even in this deck.




As soon as I saw Spell Queller spoiled I practically screamed "BANT MAVERICK!!!":
  • Can be protected by Mother of Runes to negate its drawback
  • Maindeckable combo interaction that's still relevant in fair matchups
  • Flying, 3-toughness body is great with Equips & Exalted

After the Dual land event I decided to get my hands on some Spell Qullers and simply swap the 3 Geists for them. Here is the list:


Bant Maverick, 2/27/17

  • Creature Spells (23)
  • 4x Mother of Runes
  • 4x Noble Hierarch
  • 2x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 3x Spell Queller
  • 4x Knight of the Reliquary
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 2x Spell Pierce
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Sword of Fire and Ice
  • 1x Sword of Light and Shadow
  • Lands (23)
  • 4x Windswept Heath
  • 4x Misty Rainforest
  • 3x Savannah
  • 2x Tropical Island
  • 1x Tundra
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 1x Gaea's Cradle
  • 1x Karakas
  • 4x Wasteland

  • SB: 2x Surgical Extraction
  • SB: 1x Grafdigger's Cage
  • SB: 1x Swan Song
  • SB: 1x Negate
  • SB: 1x Path to Exile
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 1x Pithing Needle
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Winter Orb
  • SB: 1x Enlightened Tutor
  • SB: 1x Elspeth, Knight-Errant
  • SB: 1x Council's Judgment


One way to look at this deck is as a stock GWb list with 3 Quellers and 2 Pierces replacing 4 Thalia and the 5th mana dork. A land in the manabase I miss a lot when playing Punishing Maverick is Gaea's Cradle-the card is insane in Maverick decks, and makes the 2nd Ooze and 2nd Sword very appealing. I'd also like to point out another card I used to play in Bant Maverick that got upgraded: Envelop. Invasive Surgery is now a strictly better option. However, I'm currently on the more versatile Swan Song in this slot. Very much looking forward to playing and refining this list more.

Sunday, February 19, 2017

A Modern Renaissance

Modern is a format I've relegated to the back burner for several years, having last played it regularly during 2014. Since then, a flurry of bannings and unbannings have occurred, and decks have risen and fallen. By now, Modern has become a nearly unrecognizable format.

A few weeks ago I decided to play in SCG Modern Regionals on a lark, mostly because it was being held at my LGS, Gaming Etc. My Modern collection had been decimated from years of disuse. I could put together some sort of Zoo deck from my Legacy collection, but had my eyes set on something a bit different. After buying a few cards and asking around to borrow others, I ended up with this:


UW Midrange, 2/4/17

  • Creature Spells (16)
  • 4x Wall of Omens
  • 4x Blade Splicer
  • 2x Vendilion Clique
  • 2x Snapcaster Mage
  • 4x Restoration Angel

  • Noncreature Spells (19)
  • 4x Path to Exile
  • 4x Spell Snare
  • 3x Mana Leak
  • 2x Cryptic Command
  • 2x Ojutai's Command
  • 1x Blessed Alliance
  • 1x Detention Sphere
  • 1x Engineered Explosives
  • 1x Supreme Verdict
  • Lands (25)
  • 4x Flooded Strand
  • 2x Hallowed Fountain
  • 5x Island
  • 2x Plains
  • 4x Celestial Colonnade
  • 2x Glacial Fortress
  • 1x Mystic Gate
  • 4x Ghost Quarter
  • 1x Moorland Haunt



  • SB: 2x Grafdigger's Cage
  • SB: 1x Dispel
  • SB: 2x Negate
  • SB: 1x Condemn
  • SB: 2x Stony Silence
  • SB: 2x Aven Mindcensor
  • SB: 1x Pithing Needle
  • SB: 1x Celestial Purge
  • SB: 1x Detention Sphere
  • SB: 1x Brimaz, King of Oreskos
  • SB: 1x Elspeth, Knight-Errant



UW Midrange/Control is an archetype that has existed in Modern for a long time. You may recall John Finkel playing such a deck at the Players' Championship in 2012. This archetype got a significant boost with the printing of Flooded Strand into Modern, cementing one of its greatest advantages: a rock-solid manabase that can support two of the best lands in Modern, Celestial Colonnade and Ghost Quarter. Beyond the manabase there are a range of builds that can be played, from "do-nothing" Sphinx's Revelation control to value-oriented midrange.

I was naturally interested in trying a UW deck since Celestial Colonnade (which I had never played with) and Cryptic Command are two of my favorite Modern cards. The midrangey builds looked perfect for me due to their focus on creatures and blink shenanigans, one of my favorite things in Magic.

For my creature suite I went with the non-traditional choice of Blade Splicer over Kitchen Finks. Blade Splicer is card I have very fond memories of as it was the bread and butter of my first competitive Magic deck. It does some things better than Kitchen Finks and other things worse. Running Blade Splicer also opened up the possibility of playing Ojutai's Command for further cuteness (Update: this interaction does not work the way I want it to). Adding a Moorland Haunt was irresistible as well (I even considered jamming a Venser, the Sojourner somewhere in the 75 but that was too much). Otherwise, I think the list was pretty standard.

The tournament went poorly for me with a final record of 3-6. I honestly wasn't expecting to do well considering how rusty I was with the format, coupled with the fact that my deck probably wasn't very good. Indeed, I got punished for numerous play and sideboarding mistakes. However, I had a great time overall, and my interest in Modern has been re-invigorated and I've bought the remaining cards for the UW deck.

I also decided to give Zoo a spin in a local monthly event two weeks later.


Zoo, 2/18/17

  • Creature Spells (27)
  • 4x Noble Hierarch
  • 4x Wild Nacatl
  • 4x Tarmogoyf
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Voice of Resurgence
  • 4x Knight of the Reliquary
  • 3x Loxodon Smiter
  • 2x Stormbreath Dragon


  • Noncreature Spells (11)
  • 4x Path to Exile
  • 4x Lightning Bolt
  • 1x Domri Rade
  • 1x Elspeth, Knight-Errant
  • 1x Chandra, Pyromaster

  • Lands (22)
  • 4x Windswept Heath
  • 4x Wooded Foothills
  • 1x Arid Mesa
  • 2x Temple Garden
  • 2x Stomping Ground
  • 1x Sacred Foundry
  • 2x Forest
  • 1x Plains
  • 1x Mountain
  • 1x Horizon Canopy
  • 1x Stirring Wildwood
  • 1x Ghost Quarter
  • 1x Kessig Wolf Run



  • SB: 2x Grafdigger's Cage
  • SB: 2x Blood Moon
  • SB: 2x Kitchen Finks
  • SB: 2x Stony Silence
  • SB: 2x Gaddock Teeg
  • SB: 2x Thalia, Guardian of Thraben
  • SB: 1x Ancient Grudge
  • SB: 1x Dromoka's Command
  • SB: 1x Pithing Needle





Its a Big Zoo deck pretty similar to those that emerged in the aftermath of Wild Nacatl's unbanning. My curve goes up to five with Stormbreath Dragon in true Kibler style. I was reminded of the power of this card when I had the misfortune to play against it with the UW deck. Pro-White, Flying, Haste, and even Monstrous are all real things.

This tournament fared better than the first. I ended with a 4-2 record for 11th place out of 40-something players. My familiarity with Big Zoo in Legacy and the fact that its a reasonably forgiving deck definitely helped, but again I made several poor plays and sideboarding choices due to my inexperience with the format.

There are a few things I'd like to refine with the list. A 23rd land is needed in order to play 5-drops, and the manabase was sometimes sketchy in terms of colors (Red in particular), so the 2nd Arid Mesa is going in, and Raging Ravine will possibly replace Stirring Wildwood. In the sideboard I'll try cutting the versatile Dromoka's Command for a more dedicated removal spell like Fiery Justice.

Overall, I'm looking forward to play some more Modern. It will make for a nice change of pace from Legacy every so often.

Sunday, January 29, 2017

Tournament Report: Top8 @ Winter 1K with Punishing Maverick, 1/28/17

I ventured up to the frozen wastes of Southern Maine this weekend to sling old pieces of cardboard.

Here is the list I played:

Punishing Maverick, 1/28/17

  • Creature Spells (21)
  • 4x Mother of Runes
  • 3x Noble Hierarch
  • 1x Birds of Paradise
  • 3x Stoneforge Mystic
  • 2x Qasali Pridemage
  • 2x Scavenging Ooze
  • 1x Gaddock Teeg
  • 1x Scryb Ranger
  • 4x Knight of the Reliquary
  • Noncreature Spells (14)
  • 4x Green Sun's Zenith
  • 4x Swords to Plowshares
  • 3x Punishing Fire
  • 1x Sylvan Library
  • 1x Umezawa's Jitte
  • 1x Batterskull
  • Lands (25)
  • 4x Windswept Heath
  • 3x Wooded Foothills
  • 3x Savannah
  • 2x Taiga
  • 1x Plateau
  • 1x Forest
  • 1x Plains
  • 1x Dryad Arbor
  • 3x Grove of the Burnwillows
  • 1x Karakas
  • 3x Wasteland
  • 1x Thespian's Stage
  • 1x Dark Depths
  • SB: 2x Surgical Extraction
  • SB: 2x Pyroblast
  • SB: 2x Crop Rotation
  • SB: 1x Bojuka Bog
  • SB: 1x Reclamation Sage
  • SB: 1x Phyrexian Revoker
  • SB: 1x Pithing Needle
  • SB: 1x Ethersworn Canonist
  • SB: 1x Gaddock Teeg
  • SB: 1x Sword of Fire and Ice
  • SB: 1x Garruk Relentless
  • SB: 1x Council's Judgment

A few comments on the direction of the list:
  • Lately I've been playing without Deathrite Shaman and haven't really missed it. Despite the versatility of Deathrite Shaman I always find myself coming back to Noble Hierarch due its its consistency as a mana creature. The surge in BR Reanimator may make this shift look foolhardy, but in testing the matchup Deathrite Shaman had almost zero impact even turn 1 on the play, either because they had a Chancellor reveal or turn 1 fatty. The expected uptick in TNN after GP Louisville could mean more x/1 hate in sideboards which is very good against mono-1 toughness mana dorks, but I think people already have this hate due to the presence of Death & Taxes and Young Pyromancer.
  • I think Pyroblast is well-positioned right now due to the presence of Show & Tell, Leovold, TNN, and Miracles. Council's Judgment is another card that has utility against the same decks. Also, it is worth noting that classic Sneak & Show has emerged as the dominant variant of S& T in the post-GP Louisville meta, which is great news for Maverick since Omniscience-based S&T is one of our worst matchups.
  • Dark Depths is also relevant against the many TNN decks as it allows you to "go over the top" of those decks if you can't interact with TNN. It looks strong against the GP Louisville winning True-Name BUG deck in particular. Another route to try would be maindeck Sword of Fire and Ice instead of Dark Depths. This would also greatly improve game 1 against Miracles.
  • Horizon Canopy hasn't been doing it for me lately in this deck. Cycling is good, but the damage it inflicts as well and the cost of losing a land (I'd often have Canopy out but wouldn't cycle it because I needed the mana) are relevant factors. I almost never searched for Canopy with Knight, but there were plenty of spots I wanted to search for a 3rd Savannah. 

There were 38 players at the event, so it would be 6 rounds with a cut to Top8. Here is how my swiss rounds went:

Round 1: Death & Taxes (2-0)
In both games I had a good mix of interaction and threats while my opponent flooded. I made a few blatant misplays (I'm often rusty during round 1 in the morning) but didn't really get punished for them.

Round 2: Burn: (2-0)
Game 1 was tight but I managed to get a sizeable Knight and Ooze in play while my opponent ran out of gas. I took an interesting line using Knight for mana to Zenith out Teeg instead of attacking with it one turn to cut off Fireblast as a draw for him. Game 2 my opponent had a somewhat slow hand and I had lots of good plays: turn 1 Hierarch (Bolted) into turn 2 Hierarch + Plow his creature into turn 3 QPM away his Vortex (waiting for him to take 2 of course). I landed SFM and + Jitte and got 2 counters, which trumped his Ensnaring Bridge.

Round 3: Mono-G Cloudpost (2-1)
I quickly died game 1 to Needle on Wasteland + Ugin despite having a turn 2 Knight backed up by another Knight. Candelabra is a hell of a card. Games 2 and 3 my opponent foundered in the face of Wasteland + Exalted beats.

Round 4: Miracles (0-2)
Game 1 he was on a mulligan and after some turn 3 Batterskull beatdowns he stabilized and I was inundated by his threats. Somehow I managed to fight through multiple Mentors and Angel tokens with Punishing Fire and Jitte. I ran out of gas though and succumbed to Jace. Game 2 I was on a 5 card hand that quickly lost to Counterbalance backed up by Mentor. This matchup is gross.

Round 5 RGu Lands (2-0)
I had great tools for the matchup in both games: multiple Knights in game 1 and Knight and Ooze in game 2.

Round 6: ID

The meta had a ton of Burn and BUG variants (Shardless, Team America, Aluren, TNN, etc.), with only 3 Miracles decks and 0 Eldrazi decks. The super interesting Top8 was:



My short-lived Top8 ended in the Quarterfinal vs RG Lands (0-2). I had anemic draws in both games that couldn't get it done. The final would be Lands vs Miracles 1 with Miracles 1 taking it down.

Overall, the event was solid: would drive 2 hours to Maine for Legacy again.