Unfortunately I was unable to attend my local Legacy last week. I have decided to lock in 4C Loam for an SCG 5K IQ that is now just over a month away. With that in mind, I decided to play something different this week for the last time before the IQ: Jund.
Here is my "I Can't Believe Its Not Jund" Jund special:
4x Deathrite Shaman
4x Dark Confidant
4x Tarmogoyf
1x Scavenging Ooze
3x Bloodbraid Elf
4x Thoughtseize
2x Lightning Bolt
4x Abrupt Decay
3x Punishing Fire
3x Hymn to Tourach
1x Sylvan Library
4x Liliana of the Veil
4x Verdant Catacombs
4x Marsh Flats
1x Wooded Foothills
3x Badlands
2x Bayou
1x Swamp
1x Forest
4x Grove of the Burnwillows
3x Wasteland
SB 1x Scrubland
SB 2x Ethersworn Canonist
SB 2x Gaddock Teeg
SB 4x Leyline of the Void
SB 2x Red Elemental Blast
SB 1x Krosan Grip
SB 1x Duress
SB 1x Golgari Charm
SB 1x Toxic Deluge
Yes, I have a bit of a problem. Getting away from White all together is nearly impossible for me. While I love Punishing Jund, I'm discouraged from playing it much because, well, the sideboard cards aren't great. Perhaps I should to make a greater effort to get away from my Gaddock Teegs, but it wasn't to be tonight. White cards or not, I gravitate towards playing a bunch of relatively narrow but high impact anti-combo cards in the board for Jund. Jund's fair matchups are good enough that there's no point trying to improve them much.
There were 8 of us so it was a 3-rounder:
Round 1: Goblins (0-2)
Game 1 I was surprised to find myself staring down a T1 Gobin Lackey on the draw. I fortunately had a Deathrite for blocksies, but he removed it and chained Matron into Ringleader into a swarm of little green men.
-1 Liliana, -1 Hymn, +1 Golgari Charm, +1 Toxic Deluge
I punted Game 2. I had a good mix of spells but a combination of weird attacks with Deathrites instead of activating them and jamming a Liliana and going up while I had removal in hand put me in an awkward place. I was a bit light on lands and he cast Goblin Settler targeting one of my Black sources. I used the floating mana to activate Deathrite Shaman instead of cashing in an Abrupt Decay on one of his men. I couldn't cast it for the rest of the game and lost with him at 2 and no spells in either graveyard.
Round 2: MUD (2-0)
Game 1 I had double Thoughtseize for his stuff and men + Liliana cleaned up the leftovers.
+1 Krosan Grip, +1 Toxic Deluge
Game 2 he was on a double mulligan of double Metalworker, Ensnaring Bridge, and lands. I had double Thoughtseize again and elected to take both Metalworkers even though I had a Liliana to answer one of them. He stuck Bridge and I began to amass a small army while having no way to remove it. I was able to keep him from doing stuff (timely Bloodbraid cascading into Hymn) until Liliana went ultimate, but I made bad piles and allowed him to keep Bridge and 2 Ancient Tombs when I could have put Bridge in a pile alone and forced him to take it since he was facing lethal from my 7/8 Tarmgoyfs. I managed to draw a Deathrite Shaman and kill him that way over a few turns instead.
Round 3: Miracles (2-0)
Game 1 he had Countertop but I had a Bob and Ooze in under it. I went for Bloodbraid and he countered both spells, which put creatures in my yard to give me a reasonable clock. Between not drawing many lands and fetching a basic Island to play around Wasteland he was off White mana while I beat him down. He found White and Terminus at 2 life. I had a leftover Liliana which managed to sneak past Countertop and got to ultimate. I went with the old "Lands VS Stuff" piles. He kept lands and I ended him with the Punishing Fire I drew that turn.
-1 Grove, -2 Bolt, -1 Decay, -1 P-Fire, -1 Ooze, -1 Hymn
+1 Scrubland, +2 G. Teeg, +2 REB, +1 Krosan Grip, +1 Duress
Game 2 he had his Top and I saw Clique, Brainstorm, double Terminus, and lands with my T1 Thoughtseize. I took Brainstorm and followed up with another Thoughtseize for one Terminus. I drew Duress next turn and cast it. He cast Brainstorm but I REB'd it, and my Duress snagged his last Terminus. Clique gave me some trouble but I was amassing a board unopposed. He found RIP which shut off my Tarmogoyf and reduced my Shamans to Squires with Pithing Needle to add insult to injury. I had two Deathrites and two Bobs clocking him while he blocked and bounced Clique repeatedly looking for an out. He found Explosives and decided to blow it on 2 to kill my Bobs and Goyf but unlocked my Shamans from RIP, which coupled with a timely Decay on Pithing Needle got there.
Final Record: 2-1. I made some sloppy plays due to my inexperience with the deck but all in all had a good time. I'll find time to play Jund more in the future after the IQ.
Here is my "I Can't Believe Its Not Jund" Jund special:
4x Deathrite Shaman
4x Dark Confidant
4x Tarmogoyf
1x Scavenging Ooze
3x Bloodbraid Elf
4x Thoughtseize
2x Lightning Bolt
4x Abrupt Decay
3x Punishing Fire
3x Hymn to Tourach
1x Sylvan Library
4x Liliana of the Veil
4x Verdant Catacombs
4x Marsh Flats
1x Wooded Foothills
3x Badlands
2x Bayou
1x Swamp
1x Forest
4x Grove of the Burnwillows
3x Wasteland
SB 1x Scrubland
SB 2x Ethersworn Canonist
SB 2x Gaddock Teeg
SB 4x Leyline of the Void
SB 2x Red Elemental Blast
SB 1x Krosan Grip
SB 1x Duress
SB 1x Golgari Charm
SB 1x Toxic Deluge
Yes, I have a bit of a problem. Getting away from White all together is nearly impossible for me. While I love Punishing Jund, I'm discouraged from playing it much because, well, the sideboard cards aren't great. Perhaps I should to make a greater effort to get away from my Gaddock Teegs, but it wasn't to be tonight. White cards or not, I gravitate towards playing a bunch of relatively narrow but high impact anti-combo cards in the board for Jund. Jund's fair matchups are good enough that there's no point trying to improve them much.
There were 8 of us so it was a 3-rounder:
Round 1: Goblins (0-2)
Game 1 I was surprised to find myself staring down a T1 Gobin Lackey on the draw. I fortunately had a Deathrite for blocksies, but he removed it and chained Matron into Ringleader into a swarm of little green men.
-1 Liliana, -1 Hymn, +1 Golgari Charm, +1 Toxic Deluge
I punted Game 2. I had a good mix of spells but a combination of weird attacks with Deathrites instead of activating them and jamming a Liliana and going up while I had removal in hand put me in an awkward place. I was a bit light on lands and he cast Goblin Settler targeting one of my Black sources. I used the floating mana to activate Deathrite Shaman instead of cashing in an Abrupt Decay on one of his men. I couldn't cast it for the rest of the game and lost with him at 2 and no spells in either graveyard.
Round 2: MUD (2-0)
Game 1 I had double Thoughtseize for his stuff and men + Liliana cleaned up the leftovers.
+1 Krosan Grip, +1 Toxic Deluge
Game 2 he was on a double mulligan of double Metalworker, Ensnaring Bridge, and lands. I had double Thoughtseize again and elected to take both Metalworkers even though I had a Liliana to answer one of them. He stuck Bridge and I began to amass a small army while having no way to remove it. I was able to keep him from doing stuff (timely Bloodbraid cascading into Hymn) until Liliana went ultimate, but I made bad piles and allowed him to keep Bridge and 2 Ancient Tombs when I could have put Bridge in a pile alone and forced him to take it since he was facing lethal from my 7/8 Tarmgoyfs. I managed to draw a Deathrite Shaman and kill him that way over a few turns instead.
Round 3: Miracles (2-0)
Game 1 he had Countertop but I had a Bob and Ooze in under it. I went for Bloodbraid and he countered both spells, which put creatures in my yard to give me a reasonable clock. Between not drawing many lands and fetching a basic Island to play around Wasteland he was off White mana while I beat him down. He found White and Terminus at 2 life. I had a leftover Liliana which managed to sneak past Countertop and got to ultimate. I went with the old "Lands VS Stuff" piles. He kept lands and I ended him with the Punishing Fire I drew that turn.
-1 Grove, -2 Bolt, -1 Decay, -1 P-Fire, -1 Ooze, -1 Hymn
+1 Scrubland, +2 G. Teeg, +2 REB, +1 Krosan Grip, +1 Duress
Game 2 he had his Top and I saw Clique, Brainstorm, double Terminus, and lands with my T1 Thoughtseize. I took Brainstorm and followed up with another Thoughtseize for one Terminus. I drew Duress next turn and cast it. He cast Brainstorm but I REB'd it, and my Duress snagged his last Terminus. Clique gave me some trouble but I was amassing a board unopposed. He found RIP which shut off my Tarmogoyf and reduced my Shamans to Squires with Pithing Needle to add insult to injury. I had two Deathrites and two Bobs clocking him while he blocked and bounced Clique repeatedly looking for an out. He found Explosives and decided to blow it on 2 to kill my Bobs and Goyf but unlocked my Shamans from RIP, which coupled with a timely Decay on Pithing Needle got there.
Final Record: 2-1. I made some sloppy plays due to my inexperience with the deck but all in all had a good time. I'll find time to play Jund more in the future after the IQ.
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